Author Topic: ED64 OS v2.00  (Read 50446 times)

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Offline KRIKzz

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ED64 OS v2.00
« on: October 26, 2013, 11:22 AM »
OS Is not supported with EverDrive V1!!!
1)Colpletely new OS was made from zero
2)New FPGA core
3)Faster SD interface. Now trasfer speed up to 23Mbyte/s
4)GameShark cheats.
5)IPS/APS patches support
6)Auto cheats loading.
7)Auto IPS/APS loading
8)Forcing of TV mode in the game. It may help to run some PAL games in color with NTSC system
9)New menu interface
10)Auto CRC fix. May help to run some hacked roms with bad checksum
11)Menu supports two resolutions 320x240 and 640x480. Probably will be useful for some RGB moded systems which blinks in 640x480 mode
12)New controller PAK manager
13)Controller PAK auto backup funcion
14)40 Winks works with NTSC systems in color
15)Some other minor improwments (:
16)Copying data from file to file, ringht in menu. To make some extra copy of saves, for example
17)File byte swapping. Useful for emulator save files converting
18)Menu supports analog stick

http://krikzz.com/pub/support/index.php?dir=ed64%2Fos-bin

Offline saturnu

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Re: ED64 OS v2.00
« Reply #1 on: October 26, 2013, 12:19 PM »
Cool thank you!

Btw. if I update to OS2.0 are the ED64-IO sources still working for me afterwards ?

2)New FPGA core
3)Faster SD interface. Now trasfer speed up to 23Mbyte/s

'cause sounds like changes in the disk interface :>
« Last Edit: October 26, 2013, 12:21 PM by saturnu »

Offline lord_raymon

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Re: ED64 OS v2.00
« Reply #2 on: October 26, 2013, 12:57 PM »
Thanks Krikzz. I will check it as soon as I can ::)

Offline keropi

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Re: ED64 OS v2.00
« Reply #3 on: October 26, 2013, 01:00 PM »
awesome ! thanks!

I know it's not the right place to ask, but could it be possible to update the Master ED gui so that it looks like the pce/nes one? It's annoying to have rom names not fitting in the screen and having to rename or guess....

Offline Troyus

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Re: ED64 OS v2.00
« Reply #4 on: October 26, 2013, 01:31 PM »
This didnt work for me, Black screen and error message. so i went back to the old one.
Flash carts: game gear ED, megadrive ED, SNES ED, nintendo64 ED, N8 ED, GB ED, GBA ED, PSIO

Offline dvd2vcd

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Re: ED64 OS v2.00
« Reply #5 on: October 26, 2013, 01:34 PM »
RIP v1 :(
ED64 v2.5 - MEGAED X7 - TED v2.4 - SD2SNES rev F - EDN8 fami - EDGB X7 rev B

Offline Kerr Avon

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Re: ED64 OS v2.00
« Reply #6 on: October 26, 2013, 04:05 PM »
First of all, KRIKzz, thanks very much for this update!

Secondly, I'm afraid to say that it's not working for me. I have a PAL N64, PAL Everdrive 64 v2, and a 16GB SD Card (FAT32), and everything works fine with OS1.29, but when I copied the contents of OS-V2.00.zip to the card, then when booting the ED64 I just get the message;

Error 0xC0
DISK Init




I unzipped OS-V2.00.zip correctly, and this is how the card, with OS 2.00 is;

Volume in drive P has no label.
 Volume Serial Number is 3021-465B

 Directory of P:\

08/04/2013  18:25    <DIR>          Demos
09/04/2013  17:00    <DIR>          GAMES
20/02/2013  21:09    <DIR>          MEMPAKS
08/04/2013  18:25    <DIR>          NES
20/02/2013  21:09    <DIR>          WALLPAPER
26/10/2013  10:02    <DIR>          ED64
26/10/2013  13:52                 0 t.txt
               1 File(s)              0 bytes
               6 Dir(s)   1,910,013,952 bytes free



 Volume in drive P has no label.
 Volume Serial Number is 3021-465B

 Directory of P:\ED64

26/10/2013  13:49    <DIR>          .
26/10/2013  13:49    <DIR>          ..
26/10/2013  10:01            21,259 disk_setup.gif
22/10/2013  05:46           131,072 emu.nes
26/10/2013  10:27         1,048,576 OS64.v64
15/10/2013  01:45    <DIR>          AUTO
26/10/2013  09:36    <DIR>          CPAK
26/10/2013  09:36    <DIR>          SAVE
26/10/2013  13:54                 0 t.txt
               4 File(s)      1,200,907 bytes

 Directory of P:\ED64\AUTO

26/10/2013  13:49    <DIR>          .
26/10/2013  13:49    <DIR>          ..
19/02/2009  14:22                27 ABA51D09.ips
07/12/2012  18:48           121,964 C2E9AA9A.aps
               2 File(s)        121,991 bytes

 Directory of P:\ED64\CPAK

26/10/2013  13:49    <DIR>          .
26/10/2013  13:49    <DIR>          ..
               0 File(s)              0 bytes

 Directory of P:\ED64\SAVE

26/10/2013  13:49    <DIR>          .
26/10/2013  13:49    <DIR>          ..
               0 File(s)              0 bytes

     Total Files Listed:
               6 File(s)      1,322,898 bytes
              11 Dir(s)   1,910,046,720 bytes free



Ignore the t.txt files, they are there because I used

dir /s >> t.txt

to get directory listings to copy into this post, after the cartridge had failed to boot. I've reverted back to OS 1.29 and everything works fine, so it's not down to a faulty Everdrive.

Please help.

Edit: 4v3WTF's tip works! If you press RESET when the error appears, then the ED64 resets and boots fine, and after playing  a game, then when you reset the N64 then the ED64 menu does appear correctly, so the error only seems to appear when the N64 is turned on, not reset.
« Last Edit: October 26, 2013, 04:57 PM by Kerr Avon »

Offline Troyus

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Re: ED64 OS v2.00
« Reply #7 on: October 26, 2013, 04:08 PM »
Error 0xC0
DISK Init

yea thats what I had
Flash carts: game gear ED, megadrive ED, SNES ED, nintendo64 ED, N8 ED, GB ED, GBA ED, PSIO

Offline gundamn

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Re: ED64 OS v2.00
« Reply #8 on: October 26, 2013, 04:09 PM »
Same here.

Error 0xC0
DISK Init

Offline D4v3WTF

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Re: ED64 OS v2.00
« Reply #9 on: October 26, 2013, 04:13 PM »
Same here.

Error 0xC0
DISK Init
Hi there,

I've got the same error message. When you see the message just push the reset button on your Nintendo. That solved the problem for me.

Thanks krikzz for your great work!

Greetings
N64 PAL Games Collection: 204/243
N64 PAL Demo Collection: 1/1
N64 Region Free NTSC Games: 1
Everdrive 64 v2.01 modded UltraCIC II
SD2SNES Rev. F modded Rev. H

Offline scorp

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Re: ED64 OS v2.00
« Reply #10 on: October 26, 2013, 04:30 PM »
I got a slightly different Error 0xC2 instead of 0xC0
pushing Reset does not help. the Error just reappears after the reset

Offline gundamn

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Re: ED64 OS v2.00
« Reply #11 on: October 26, 2013, 04:31 PM »
Same here.

Error 0xC0
DISK Init
Hi there,

I've got the same error message. When you see the message just push the reset button on your Nintendo. That solved the problem for me.

Thanks krikzz for your great work!

Greetings

This works for Error 0xC0!
Thanks dude.

Offline D4v3WTF

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Re: ED64 OS v2.00
« Reply #12 on: October 26, 2013, 04:44 PM »
I got a slightly different Error 0xC2 instead of 0xC0
pushing Reset does not help. the Error just reappears after the reset

Try this first: http://krikzz.com/forum/index.php?topic=764.0
But backup your SAVES!

Same here.

Error 0xC0
DISK Init
Hi there,

I've got the same error message. When you see the message just push the reset button on your Nintendo. That solved the problem for me.

Thanks krikzz for your great work!

Greetings

This works for Error 0xC0!
Thanks dude.

No problem :-)
N64 PAL Games Collection: 204/243
N64 PAL Demo Collection: 1/1
N64 Region Free NTSC Games: 1
Everdrive 64 v2.01 modded UltraCIC II
SD2SNES Rev. F modded Rev. H

Offline Kerr Avon

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Re: ED64 OS v2.00
« Reply #13 on: October 26, 2013, 04:47 PM »
KRIKzz, I am extremely pleased that the ED64 now has Gameshark cheat code support. But how do we set up and use the codes, please?

I mean, do all code types work on the N64? And what name/extension/contents format do the text files with the cheat codes need to be in, please?

For example (and all of these are in PAL, since I'm a PAL user), could you talk us through the following examples, please;


1. Duke Nukem 64

[These codes are taken from http://www.kai666.com/games/duke_nuke_64.htm ]

To have the option in the ED64 to use the cheats

- Enable in-game cheat menu

- Infinite ammo for all guns and weapons

- All extra guns and weapons

[Note, the in-game cheat menu is different from the two lower codes, all three codes are seperate codes for the ED64 to process]

The codes being

Enable Cheat Menu

50000504 0000
80101308 0001


Infinite ammo for all guns and weapons

50000D02 0000
802A5A33 0042


All extra guns and weapons

50000D01 0000
802A5AEB 0001


and the game rom is named "Duke Nukem 64 (E) [!].z64", what would the cheat file be called, where should it go, and what would the contents be, please?



2. 007: The World is not Enough

http://www.kai666.com/games/007_theworld.htm


If I want to set up the following codes as cheat options for the rom  "World is Not Enough, The (E) [!].z64" then I take it I create a text file called "World is Not Enough, The (E) [!].txt", but in which folder does it go in? And let's say that I want to have the option to use the following codes (as listed on that page);

Super code (this unlocks everything in multiplayer)

50001401 0000
801147E1 0001



All weapons with ammo

801147DC 0001



Infinite Health

801147D9 0001









do I make the contents of the text file;

Super code (this unlocks everything in multiplayer)
50001401 0000
801147E1 0001
All weapons with ammo
801147DC 0001
Infinite Health
801147D9 0001


or does the text have to be formatted in a different way, such as



50001401 0000 Super code (this unlocks everything in multiplayer)
801147E1 0001

801147DC 0001 All weapons with ammo

801147D9 0001 Infinite Health


or what, please.




3. Perfect Dark.

Perfect Dark needs a boot code (key code) to boot on a real Gameshark, does the same apply with the ED64's cheats? There's a list of required codes at;

http://doc.kodewerx.org/hacking_n64.html#using_gs_keycodes

and say I wanted the ED64 to give me the option to use the Press-Left-Shoulder-Button-to-Activate-Combat-Boost-Cheats from;

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=1984&highlight=combat+boost


D109A0400020
8009A9770001
D109A0400020
8109A96E01F4

and also All guns (from http://www.kai666.com/games/perfect_dark_misc.htm) which is;


802037F0   0001   

for the rom name "Perfect Dark (E) [!].v64"

then do I create a text file called "Perfect Dark (E) [!].txt" with the contents;




Press L-Shoulder for Combat Boost

D109A0400020
8009A9770001
D109A0400020
8109A96E01F4

All Guns

802037F0   0001


and would I have to add a boot code to the text file?


Sorry for such a long post, but I don't know how to write the cheat files, and I imagine a lot of users would be as interested as me to learn how to use them.
« Last Edit: October 26, 2013, 05:06 PM by Kerr Avon »

Offline Kerr Avon

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Re: ED64 OS v2.00
« Reply #14 on: October 26, 2013, 05:10 PM »
There are two text files of cheats that I can find, from

http://www.emutalk.net/threads/3284-Project64-Cheat-Database-beta

http://www.zophar.net/utilities/n64cheat/1964-cheats-code-db.html

can these be made to work with the ED64? If not, then fair enough (they are large, plus I don't know if they list PAL/NTSC and JAP codes or not, they don't seem to, but I could be wrong. But if the ED64 could use one of these, and if the file could be manually added to (in a text editor, on a PC) by the user, then this would be fantastic.