Author Topic: Everdrive 64 Compatibility  (Read 242765 times)

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Online nuu

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Re: Everdrive 64 Compatibility
« Reply #45 on: February 19, 2014, 07:08 PM »
It's a great idea to have an incompatibility list, and it might be an idea if you divided the list into two parts - one part for games that will run but only under special circumstances (i.e. Jet Force Gemini would be in this list, with the note that only the versions with the file names "Jet Force Gemini (E) (M4) [f1].z64" or "Jet Force Gemini (U) [f1].z64" work on the Everdrive 64, the other versions either crash upon loading, or don't let you run or jump), and one part of the list for games that at the moment cannot be run on the Everdrive 64 under any circumstances (such as Doubutsu no Mori). The 'Doesn't (yet) work" category should ideally contain an entry saying that "At present no Super Mario 64 hack will work on the N64.
Thanks for your suggestions. I could divide the list in two, but since the list is so short I don't see much point in it. You can see that the first three games are the partly working ones and the rest would need some hardware mod to work, so it's already partly divided. I moved up Dezaemon 3D in the list a bit since I think it's fixable (assuming it's broken in the first place). So now the last three entries are only carts with special hardware while the first four are the fixable ones.

I've already added that they need to be patched and what roms in the goodset has such patches.

I'm not going to include hacks. This is an incompatibility list of all titles known to not be 100% supported. If a hack doesn't work, it's usually because it doesn't follow the rules of the N64, and that isn't limited to Super Mario 64 hacks. That said I added a note about this at the bottom of the list.
« Last Edit: February 19, 2014, 07:09 PM by nuu »

Offline Kerr Avon

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Re: Everdrive 64 Compatibility
« Reply #46 on: February 19, 2014, 11:40 PM »
OK mate, thanks.

Offline fabio_rosendo

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Re: Everdrive 64 Compatibility
« Reply #47 on: April 03, 2014, 04:00 AM »
Anyone have lucky with HVS Adventure Racing on NTSC Everdrive ???
This is the Asian version for Beetle Adventure Racing with different cars.
.
The game dont' boot, gives a message that don't works on the system. :'(
.
There's any patch or something ???

Offline Mezmorize

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Re: Everdrive 64 Compatibility
« Reply #48 on: April 10, 2014, 11:55 AM »
Anyone have lucky with HVS Adventure Racing on NTSC Everdrive ???
This is the Asian version for Beetle Adventure Racing with different cars.
.
The game dont' boot, gives a message that don't works on the system. :'(
.
There's any patch or something ???

If I'm not mistaken, that game will work properly if you press Z to change the console region setting before running the game.

Here is a list of games that have a region check:
Code: [Select]
And here is the list of games that will NOT boot on a system from a different region than what the game was made for, without some type of region bypass cartridge/cheat [or EverDrive64]:
007: The World Is Not Enough (USA)
1080 TenEighty Snowboarding (Japan, USA) (En,Ja)
40 Winks (Europe) (En,Es,It) (Proto)
64 Hanafuda: Tenshi no Yakusoku (Japan)
Aidyn Chronicles: The First Mage (USA)
All Star Tennis 99 (USA)
All-Star Baseball 2001 (USA)
Army Men: Air Combat (USA)
Army Men: Sarge’s Heroes (USA)
Army Men: Sarge’s Heroes 2 (USA)
Asteroids Hyper 64 (USA)
Automobili Lamborghini (USA)
Bakuretsu Muteki Bangaioh (Japan)
Bass Rush: ECOGEAR PowerWorm Championship (Japan)
Bassmasters 2000 (USA)
Batman Beyond: Return of the Joker (USA)
BattleTanx: Global Assault (USA)
Battlezone: Rise of the Black Dogs (USA)
Big Mountain 2000 (USA)
Blues Brothers 2000 (USA)
Body Harvest (USA)
Bomber Man 64 (Japan)
Bomberman 64: The Second Attack! (USA)
Brunswick Circuit Pro Bowling (USA)
Buck Bumble (USA)
Bust-A-Move ’99 (USA)
Bust-A-Move 2: Arcade Edition (USA)
California Speed (USA)
Carmageddon 64 (USA)
Castlevania: Legacy of Darkness (USA)
Choro Q 64 II: Hacha Mecha Grand Prix Race (Japan)
Command & Conquer (USA)
Conker’s Bad Fur Day (USA)
Cruis’n Exotica (USA)
Cruis’n World (USA)
Custom Robo (Japan)
Custom Robo V2 (Japan)
CyberTiger (USA)
Dance Dance Revolution: Disney Dancing Museum (Japan)
Densha de Go! 64 (Japan)
Derby Stallion 64 (Japan)
Destruction Derby 64 (USA)
Donald Duck: Goin’ Quackers (USA) (En,Fr,De,Es,It)
Donkey Kong 64 (USA)
Doraemon 3: Nobita no Machi SOS! (Japan)
Doubutsu no Mori (Japan)
Dr. Mario 64 (USA)
Duck Dodgers Starring Daffy Duck (USA) (En,Fr,Es)
Duke Nukem: Zero Hour (USA)
Earthworm Jim 3D (USA)
ECW Hardcore Revolution (USA)
Elmo’s Letter Adventure (USA)
Elmo’s Number Journey (USA)
Excitebike 64 (USA)
F-1 World Grand Prix II (Europe) (En,Fr,De,Es)
F1 Racing Championship (Europe) (En,Fr,De,Es,It)
Fighter Destiny 2 (USA)
Frogger 2 (USA) (Proto)
Fushigi no Dungeon: Fuurai no Shiren 2: Oni Shuurai! Shiren Jou! (Japan)
Gauntlet Legends (USA)
Gex 3: Deep Cover Gecko (USA)
Glover (USA)
Goemon: Mononoke Sugoroku (Japan)
Hamster Monogatari 64 (Japan)
Harvest Moon 64 (USA)
Hercules: The Legendary Journeys (USA)
Hey You, Pikachu! (USA)
Hot Wheels: Turbo Racing (USA)
Hybrid Heaven (USA)
Hydro Thunder (USA)
Ide Yosuke no Mahjong Juku (Japan)
In-Fisherman: Bass Hunter 64 (USA)
Indiana Jones and the Infernal Machine (USA)
Indy Racing 2000 (USA)
International Superstar Soccer 2000 (USA) (En,Es)
International Track & Field 2000 (USA)
Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (Japan)
Jeremy McGrath Supercross 2000 (USA)
Jet Force Gemini (USA)
Jikkyou Powerful Pro Yakyuu 2000 (Japan)
Jikkyou Powerful Pro Yakyuu Basic Ban 2001 (Japan)
John Romero’s Daikatana (USA)
Ken Griffey Jr.’s Slugfest (USA)
Kirby 64: The Crystal Shards (USA)
Knockout Kings 2000 (USA)
Legend of Zelda, The: Majora’s Mask (USA)
LEGO Racers (USA) (En,Fr,De,Es,It,Nl,Sv,No,Da,Fi)
Madden NFL 2000 (USA)
Madden NFL 2001 (USA)
Madden NFL 2002 (USA)
Mario Golf (USA)
Mario Party 2 (USA)
Mario Party 3 (USA)
Mario Tennis (USA)
Mega Man 64 (USA)
Mia Hamm Soccer 64 (USA) (En,Es)
Mickey’s Speedway USA (USA)
Midway’s Greatest Arcade Hits: Volume 1 (USA)
Monaco Grand Prix (USA)
Monopoly (USA)
Monster Truck Madness 64 (USA)
Mortal Kombat 4 (USA)
Mortal Kombat Mythologies: Sub-Zero (USA)
Ms. Pac-Man: Maze Madness (USA)
Namco Museum 64 (USA)
NASCAR 2000 (USA)
NASCAR 99 (USA)
NBA Courtside 2 featuring Kobe Bryant (USA)
NBA in the Zone 2000 (USA)
NBA Jam 2000 (USA)
NBA Live 2000 (USA) (En,Fr,De,Es)
NBA Showtime: NBA on NBC (USA)
Neon Genesis Evangelion (Japan)
New Tetris, The (USA)
NFL Blitz 2000 (USA)
NFL Blitz 2001 (USA)
NFL Blitz: Special Edition (USA)
NFL QB Club 2001 (USA)
NFL Quarterback Club 2000 (USA)
Nintama Rantarou 64 Game Gallery (Japan)
Nuclear Strike 64 (USA)
Nushi Zuri 64: Shiokaze ni Notte (Japan)
O.D.T. (USA) (En,Fr,Es) (Proto)
Ogre Battle 64: Person of Lordly Caliber (USA)
Paper Mario (USA)
Paperboy (USA)
PD Ultraman Battle Collection 64 (Japan)
Perfect Dark (USA)
PGA European Tour (USA)
Pokemon Puzzle League (USA)
Pokemon Snap (USA)
Pokemon Stadium (USA)
Pokemon Stadium 2 (USA)
Polaris SnoCross (USA)
Power Rangers: Lightspeed Rescue (USA)
Powerpuff Girls, The: Chemical X-Traction (USA)
Premier Manager 64 (Europe)
Pro Mahjong Tsuwamono 64: Jansou Battle ni Chousen (Japan)
Puyo Puyo 4: Puyo Puyon Party (Japan)
Quake II (USA)
Rally Challenge 2000 (USA)
Rat Attack! (USA) (En,Fr,De,Es,It,Nl)
Rayman 2: The Great Escape (USA) (En,Fr,De,Es,It)
Razor Freestyle Scooter (USA)
Re-Volt (USA)
Ready 2 Rumble Boxing (USA)
Ready 2 Rumble Boxing: Round 2 (USA)
Resident Evil 2 (USA)
Road Rash 64 (USA)
Roadsters (USA) (En,Fr,Es)
Robot Ponkottsu 64: 7tsu no Umi no Caramel (Japan)
Robotron 64 (USA)
Rocket: Robot on Wheels (USA)
RR64: Ridge Racer 64 (USA)
Rugrats in Paris: The Movie (USA)
Rugrats: Scavenger Hunt (USA)
S.C.A.R.S. (USA)
San Francisco Rush 2049 (USA)
Scooby-Doo!: Classic Creep Capers (USA)
Shadow Man (USA)
Shadowgate 64: Trials of the Four Towers (USA) (En,Es)
Snowboard Kids 2 (USA)
South Park Rally (USA)
South Park: Chef’s Luv Shack (USA)
Space Invaders (USA)
SpaceStation Silicon Valley (USA)
Spider-Man (USA)
Star Wars Episode I: Battle for Naboo (USA)
Star Wars Episode I: Racer (USA)
StarCraft 64 (USA)
Starshot: Space Circus Fever (USA) (En,Fr,Es)
Stunt Racer 64 (USA)
Super Bowling (USA)
Super Robot Taisen 64 (Japan)
Super Smash Bros. (USA)
Supercross 2000 (USA)
Superman: The New Superman Aventures (USA) (En,Fr,Es)
Sydney 2000 (USA) (Proto)
Tarzan (USA)
Taz Express (Europe) (En,Fr,De,Es,It,Nl)
Taz Express (USA) (Proto)
Tigger’s Honey Hunt (USA)
Tom and Jerry in Fists of Furry (USA)
Tom Clancy’s Rainbow Six (USA)
Tonic Trouble (USA)
Tony Hawk’s Pro Skater (USA)
Tony Hawk’s Pro Skater 2 (USA)
Tony Hawk’s Pro Skater 3 (USA)
Toon Panic (Japan) (Proto)
Top Gear Hyper-Bike (USA)
Top Gear Rally 2 (USA)
Toy Story 2: Buzz Lightyear to the Rescue! (USA)
Transformers: Beast Wars Transmetals (USA)
Tsumi to Batsu: Hoshi no Keishousha (Japan)
Turok 3: Shadow of Oblivion (USA)
Turok: Rage Wars (USA)
V-Rally Edition 99 (USA)
Vigilante 8 (USA)
Vigilante 8: 2nd Offense (USA)
Virtual Chess 64 (USA) (En,Fr,Es)
Virtual Pro Wrestling 2: Oudou Keishou (Japan)
WCW Backstage Assault (USA)
WCW Mayhem (USA)
WCW Nitro (USA)
WCW-nWo Revenge (USA)
WinBack: Covert Operations (USA)
World Driver Championship (USA)
Worms Armageddon (USA) (En,Fr,Es)
WWF Attitude (USA)
WWF No Mercy (USA)
WWF WrestleMania 2000 (USA)
Xena: Warrior Princess – The Talisman of Fate (USA)
Yakouchuu II: Satsujin Kouro (Japan)

Offline cheaterdragon1

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Re: Everdrive 64 Compatibility
« Reply #49 on: May 23, 2014, 08:36 PM »
I read this post by Krikzz in the Everdrive 64 Version 3.0 thread that got me thinking:

Sounds awsome Krikzz. Keep up the good work! Btw, what would be able to use the extra 64kb of rom memory? Potential homebrew?

It is not extra 64Kb, it means that actual max rom size for v2 is 64Mbyte minus 32Kb (if sram used), or 64Mbyte minus 128Kbyte (if flashram used). Whole 64Mbyte avaialble only for games with used eeprom or wihich have no save meory at all. V3 can use whole 64Mbyte of ROM memory with any type of saves

We have 3 Nintendo 64 games that are 64 MB: Conker's Bad Fur Day, Resident Evil 2, and Pokemon Stadium 2. Conker's Bad Fur Day uses EEP16K for saving though so it won't have any issues.

Resident Evil 2 saves with SRAM so the last 32 KB of the ROM get cut off. I took a look at the ROM in a hex editor and it seems the last 180 KB was all left blank by the developers so we have nothing to worry about with this game either.

Pokemon Stadium 2 on the other hand will get 128 KB cut off as it saves with FLASH. I took a look at the ROM and it seems only the last 72 KB are blank so we are losing a small piece of the ROM. This explains why the Pokemon images aren't working. It also explains why we were able to change the save-type to an incorrect one and then the Pokemon images would suddenly work again. Of course with an incorrect save-type selected you won't be able to save.

The solution is to convert the ROM to save some other way, EEP16K, or even SRAM is fine as it shouldn't cause any issues with only 32 KB missing. I wouldn't have any idea how to do that or even where to begin. It does look like Krikzz is going to have this game fixed for Everdrive Version 3.0, but I'd really like to see it working in our Version 2.0s.


Also regarding Battletanx not working, I dumped my copy of the game last night with the Z64. This new ROM worked just fine in emulator, but the Everdrive 64 won't play it. The trainer ROM definitely does work, but why? The Trainer simply added some cheat codes they didn't do any patching or fixing.
« Last Edit: May 23, 2014, 09:33 PM by cheaterdragon1 »


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Offline Paulweeze

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Re: Everdrive 64 Compatibility
« Reply #50 on: May 23, 2014, 10:25 PM »
Good findings Cheaterdragon1! Forgot that Pokemon Stadium 2 was 64mb as well. Too bad those old hackers of the n64 aint as prominatly in the scene, including the dudes who turned dk64 into sram. I think fixing pokemon would be hard due to it using the largest save type already (flash). One would have to find filler data in the save and rid of that to compress it to a smaller save type like epk16 or sram.
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES

Online nuu

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Re: Everdrive 64 Compatibility
« Reply #51 on: May 25, 2014, 04:22 PM »
Good job finding out this Cheaterdragon1!

Also regarding Battletanx not working, I dumped my copy of the game last night with the Z64. This new ROM worked just fine in emulator, but the Everdrive 64 won't play it. The trainer ROM definitely does work, but why? The Trainer simply added some cheat codes they didn't do any patching or fixing.
How is adding cheats any different from other kinds of patching or fixing though? I'd guess they added a trainer menu too.

Offline cheaterdragon1

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Re: Everdrive 64 Compatibility
« Reply #52 on: May 26, 2014, 03:05 AM »
No problem guys. Looks like Krikzz says he can fix it here: http://krikzz.com/forum/index.php?topic=1583.msg17122#new

I hope by can he means will.


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Online nuu

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Re: Everdrive 64 Compatibility
« Reply #53 on: July 22, 2014, 03:18 PM »
Thanks for making this a sticky. :)
I will try to keep it updated.

Offline fabio_rosendo

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Re: Everdrive 64 Compatibility
« Reply #54 on: July 29, 2014, 04:59 AM »
I found a problem with "Star Wars Episode I - Racer (U) [!].z64".
After a few races (3rd race from 2nd Championship), the game lost your vehicle upgrades.
The game still save your racing progression, but loses all your upgrades.  :'(
.
But there's "A New Hope" ;D, using the Rom named "Star Wars Episode I - Racer (U) [f1] (Save).z64"
Is a hacked Rom that use a modified saving type, and the game works flawless.

Offline Paulweeze

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Re: Everdrive 64 Compatibility
« Reply #55 on: July 29, 2014, 05:01 AM »
Wow, nice find!
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES

Online nuu

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Re: Everdrive 64 Compatibility
« Reply #56 on: July 29, 2014, 12:29 PM »
I found a problem with "Star Wars Episode I - Racer (U) [!].z64".
After a few races (3rd race from 2nd Championship), the game lost your vehicle upgrades.
The game still save your racing progression, but loses all your upgrades.  :'(
.
But there's "A New Hope" ;D, using the Rom named "Star Wars Episode I - Racer (U) [f1] (Save).z64"
Is a hacked Rom that use a modified saving type, and the game works flawless.
Do you loose anything besides vehicle upgrades? I'm not familiar with how this game works.
Do you have to change the save type with this hack?

Offline fabio_rosendo

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Re: Everdrive 64 Compatibility
« Reply #57 on: July 29, 2014, 05:23 PM »
Do you loose anything besides vehicle upgrades? I'm not familiar with how this game works.
Do you have to change the save type with this hack?

You expend money to upgrade your Pod Race, when the save corrupts you stay without money and without upgrades.
The game stuck because there's no way to recover your money, and you can't win new races without upgrades.  >:(
The hacked Rom creates a working saving file at the first time, you don't need to worry about this.

Offline GBM

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Re: Everdrive 64 Compatibility
« Reply #58 on: September 08, 2014, 10:29 PM »
Did anyone of you get "newly released" Pokemon Stadium v1.2 to work on ED64? Everytime I try to launch the game I get the BAD CRC error. What about you guys?

Offline saturnu

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Re: Everdrive 64 Compatibility
« Reply #59 on: September 08, 2014, 10:35 PM »
you can try to fix the checksum on your computer

it seems like the cic6103 crc fixing might be broken :>
(have to be confirmed)
so if some 6103 romhacks are not working, you may want to use rn64crc.exe. ^^