Author Topic: Legend of Zelda OoT/MQ & MM - Gamecube to N64 patches (with fixes/decensorship)  (Read 191457 times)

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Offline Muyfa666

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Thanks alot! Again - really love these patches! :-)

Offline JuanchoES

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Hello, I've been trying for 3 days to do this but I have not been able to do it, I'm trying to put the patch in the game but I do not know how to do it, I have the original game and the patch. Could you send me the game with the patch already inserted? i want the majora mask eu, thx.

Offline ozidual

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Follow the steps on how to patch a rom here:

https://krikzz.com/forum/index.php?topic=5281.0

Most likely you're missing step 2 where you need to change the endianness of the ROM.
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
Flash Carts: EverDrive64 2.5, EverDrive N8, SD2SNES

Offline JuanchoES

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Thank you :)

Offline Ix:Risor

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I've noticed a pretty glaring bug with my patched OoT MQ, a lot of the objects that you can add or remove such as boulders, the wall that you destroy to get into the Farore's Wind Fairy Fountain, and Magic Bean sprouts, all seem to be undone after you save. Is this a reproducible bug? Or should I get a fresh ROM and patch it again?
EDIT: BTW I'm using a 64Drive

Offline fivetoten

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Thanks for these patches! I have a couple of questions/suggestions.

1. Could there be an alternative version with even faster text speed?
2. Could the patches make dpad more useful? For example, I've seen gecko codes that use dpad down to switch between boots, and dpad up for ocarina.

Offline DeathWrench

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I have a question regarding putting the .n64 rom back into the Gamecube disc.

I'm having a pretty difficult time getting it to work. Here is what I did:

* Extract the entire rom using Dolphin
* Extract the .tgc file that has the games in it, also using dolphin
* Use TGCtoGCM to convert this file to .gcm
* Patch the rom
* Replace the urazle_f.n64 with the patched rom using GC-Tools and when prompted don't change the filesize
* Use GCMtoTGC to convert the .gcm file back to TGC. (File size is now lower than the original and I suspect this is the issue)
* Use GC-Tools once again to replace the .tgc file with the newly patched one and when prompted don't change the file size.

If anyone can help me get this working, that'd be sweet.

EDIT: It might actually be the rom itself because the patch ITT removes the part of the CD loading code if I am not mistaken.

EDIT2: Maybe it's the .z64 header, I thought I had to change it from .n64 but that isn't the case. The purple screen with the grey bar fills up but it doesn't do anything. Just freezes.
« Last Edit: August 24, 2019, 07:03 AM by DeathWrench »

Offline Aroenai

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These patches won't run correctly when re-injected on the gamecube disc.
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Mostly working on Zelda OoT & MM GC patches
Also, breaking region protections
Everdrive 64 v2.01 modified with an UltraCIC II, 64drive HW2

Offline DeathWrench

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These patches won't run correctly when re-injected on the gamecube disc.

It ended up working on the collectors edition, after replacing Majora's Mask rom, and making a simple hex edit to the patched Master Quest rom.

replace zelda2e.n64 with patched urazle_f.n64

open hxd or some other hex editor and replace:
THE LEGEND OF ZELDA .......CZLE
with
ZELDA MAJORA'S MASK .......NZSE

Because Majora's Mask uses the 8mb expansion, it will now load.

Edit: I took it a step further and replaced the urazle.tpl and urazle_f.n64 with the modded zelda2e.n64 and default zelda2e.tpl and it worked.

Edit2: Though putting it back into the disc version of Master Quest does not
« Last Edit: August 26, 2019, 01:49 AM by DeathWrench »

Offline Aroenai

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OoT will not be able to save when you inject it in the MM emulator for Gamecube, they're not compatible.
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Mostly working on Zelda OoT & MM GC patches
Also, breaking region protections
Everdrive 64 v2.01 modified with an UltraCIC II, 64drive HW2

Offline pakrett

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GhostlyDark, I found what was causing it, I'll have it fixed in the next patch I upload (maybe this weekend?).
Is this patch available ?

Offline Mogulkhan

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Hello everyone, I was wondering if it is possible to use this master quest patch in the game Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [h1C] [T + Spa2007_Jairo] as you can see The game already It is patched to the Spanish language, but when I want to patch the game to remove censorship, the Flip program gives an error, any solution for this?

Excuse my bad English, it is not my mother tongue.

regards

Offline Aroenai

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Someone would have to inject the Spanish text into the rom with the changes, not as easy as applying one patch on top of the other. I had been wanting to create a patch with the official Spanish translation text originally distributed as a companion book, but with work and the COVID-19 pandemic going on, that's not likely to happen anytime soon.
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Mostly working on Zelda OoT & MM GC patches
Also, breaking region protections
Everdrive 64 v2.01 modified with an UltraCIC II, 64drive HW2

Offline Messerjocke

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Hi there,

I'm trying to run Master Quest on my original PAL hardware using a retroblaster (not an everdrive).
While the game runs, there are several issues:
 - The game runs at a higher speed
 - The colors are oversaturated
 - The music and sounds play to fast and stutters
With this version of the patch and no other patches apart from that:
Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition) [60 Hz] - GCto1.0 v09.09.2019

I tried changing the header from NZLE to NZLP but to no effect. It seems the user geriatrix voiced similiar issues on October 26, 2016 (Reply 103). Using an emulator, the game runs fine with no issues at all.

The ROM I'm using is the euopean version of Master Quest from the Ocarina of Time double Pack in the Wind Waker Special Edition and has been ripped using my Wii. But I feel that the problems lie at a diffrerent place.

Does anybody have an idea why this is occuring and how to fix that?

Offline ozidual

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Hi there,

I'm trying to run Master Quest on my original PAL hardware using a retroblaster (not an everdrive).
While the game runs, there are several issues:
 - The game runs at a higher speed
 - The colors are oversaturated
 - The music and sounds play to fast and stutters
With this version of the patch and no other patches apart from that:
Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition) [60 Hz] - GCto1.0 v09.09.2019

I tried changing the header from NZLE to NZLP but to no effect. It seems the user geriatrix voiced similiar issues on October 26, 2016 (Reply 103). Using an emulator, the game runs fine with no issues at all.

The ROM I'm using is the euopean version of Master Quest from the Ocarina of Time double Pack in the Wind Waker Special Edition and has been ripped using my Wii. But I feel that the problems lie at a diffrerent place.

Does anybody have an idea why this is occuring and how to fix that?

All of the GameCube releases (PAL, NTSC-J, NTSC-U) are at 60MHz, so NTSC.  They would require some massive rewiring to get them to run on PAL systems.  That is all on Nintendo though.  I think the most recent version of OoT that will run on a PAL system is currently the PAL v1.1 cart release (AKA PAL rev. A).  No version of Ocarina of Time since then has been made to run on a PAL system.

So even if you loaded up the original, unpatched PAL Master Quest rom would not run on a PAL system.
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
Flash Carts: EverDrive64 2.5, EverDrive N8, SD2SNES