OK. Been awhile since I reported/noted a quirk with the SD2SNES. Very minor one at that. I'll try to be as clear as possible...
(NOTE ; again I tested this vs. zsnes/snes 9x, it could also be my SD2SNES itself. Would be nice if someone tested it on theirs as well)
OK, during the demo/attract mode there is a scene where they show each character (Arthur/Lancelot/Perceval) powering up. They will power from 1-2 then 2-3. A sfx will play when they raise there weapon. However on the SD2SNES the second sound will randomly not play at all. It only happens occasionally during 1 or 2 cycles but it will eventually happen. The emus don't have this and I let it pass 6 cycles. I know its not a big deal but I like noting odd quirks with these flash carts and the SD2SNES is very difficult to find oddities with
BTW, as always this was tested with all game hooks shut off, OEM parts, v1.7d on a model 1 snes as well as an snes jr.