Author Topic: usb support  (Read 21584 times)

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Offline Atse

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Re: usb support
« Reply #45 on: April 12, 2018, 02:09 PM »
Really intresting!

Could the USB port read the controller input?

Offline Enmet

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Re: usb support
« Reply #46 on: April 12, 2018, 07:13 PM »
Really intresting!

Could the USB port read the controller input?
Yes, RedGuy made a port of NintendoSpy, but it doesn't seem to work with all games. It's in clients > InputViewer.

I've used it myself for Super Metroid.

Offline Atse

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Re: usb support
« Reply #47 on: April 13, 2018, 01:39 PM »
Thanks will check that out.
How cool is that? :)

Cool with streaming.

Offline iwasaperson

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Re: usb support
« Reply #48 on: May 19, 2018, 12:04 AM »
Added GSU support to the USB firmware (with caveats): https://www66.zippyshare.com/v/nZv76DNW/file.html

USB functionality is extremely limited during GSU gameplay (and probably Cx4 as well).

This is USB2SNES v7 and GSU v10 combined, nothing else.

Savestate2SNES will NOT function unless it is updated to support this firmware version number (0x1337BEEF). Savestates are very buggy even when they do work and will likely always be on real hardware.

As of now, this does NOT include ikari_01's 1CHIP brightness fix. If you require that, please use my unofficial GSU firmware v10+ found in that thread instead.
@Syboxez on Discord and some other places as well.

Offline Arnold101

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Re: usb support
« Reply #49 on: May 21, 2018, 02:14 AM »
Added GSU support to the USB firmware (with caveats): https://www66.zippyshare.com/v/nZv76DNW/file.html

USB functionality is extremely limited during GSU gameplay (and probably Cx4 as well).

This is USB2SNES v7 and GSU v10 combined, nothing else.

Savestate2SNES will NOT function unless it is updated to support this firmware version number (0x1337BEEF). Savestates are very buggy even when they do work and will likely always be on real hardware.

As of now, this does NOT include ikari_01's 1CHIP brightness fix. If you require that, please use my unofficial GSU firmware v10+ found in that thread instead.
Savestate are not in usb2snes already? why not work?

Offline Skarsnik

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Re: usb support
« Reply #50 on: May 22, 2018, 11:20 AM »
Added GSU support to the USB firmware (with caveats): https://www66.zippyshare.com/v/nZv76DNW/file.html

USB functionality is extremely limited during GSU gameplay (and probably Cx4 as well).

This is USB2SNES v7 and GSU v10 combined, nothing else.

Savestate2SNES will NOT function unless it is updated to support this firmware version number (0x1337BEEF). Savestates are very buggy even when they do work and will likely always be on real hardware.

As of now, this does NOT include ikari_01's 1CHIP brightness fix. If you require that, please use my unofficial GSU firmware v10+ found in that thread instead.

Actually I already added a fix for a Redguy usb2snes version with gsu. Basicly if the firmware version string end with gsu it assumes it's v7. Maybe you could do the same?

Offline iwasaperson

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Re: usb support
« Reply #51 on: May 22, 2018, 06:28 PM »
Actually I already added a fix for a Redguy usb2snes version with gsu. Basicly if the firmware version string end with gsu it assumes it's v7. Maybe you could do the same?

https://www48.zippyshare.com/v/TrL84SqI/file.html

Does this work? (Copy over the other download).

Changed FW version string to "0.1.7e-v7-usb-v10-gsu"
@Syboxez on Discord and some other places as well.

Offline iwasaperson

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Re: usb support
« Reply #52 on: July 07, 2018, 09:13 PM »
@Syboxez on Discord and some other places as well.

Offline Spriten

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Re: usb support
« Reply #53 on: August 08, 2018, 10:01 AM »
Hey there, is it possible to make this work with the latest firmware?