Author Topic: gsu (superfx) support [work in progress]  (Read 201469 times)

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Offline SmokeMonster

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Re: gsu (superfx) support [work in progress]
« Reply #180 on: April 05, 2018, 09:30 AM »
Thanks for the update, Redguy 8)

Offline Odin Belmont

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Re: gsu (superfx) support [work in progress]
« Reply #181 on: April 05, 2018, 09:35 AM »
Just found out today super FX games work on sd2snes.  Thanks for all the hard work you put in redguy.  Well done :)

Offline ozzy2k

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Re: gsu (superfx) support [work in progress]
« Reply #182 on: April 05, 2018, 10:52 AM »
Thanks for the hard work redguy  :D

Offline jonnnlad

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Re: gsu (superfx) support [work in progress]
« Reply #183 on: April 05, 2018, 11:04 AM »
@Redguy

Played Yoshis island yesterday. Had a graphics issue on first try but after power cycling the snes, works perfectly. Saves an all.

My life is complete.

Thank you again for your hard work

Offline tic

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Re: gsu (superfx) support [work in progress]
« Reply #184 on: April 05, 2018, 11:20 AM »
Give this version a try.  I fixed the doom graphics glitch bug which may have also fixed stunt race fx and the startup crash.  You can turn the in-game hooks back on, but they are now temporarily disabled in gsu games.  I still need to fix that bug.

Fixed doom graphical glitch.
Fixed in-game hooks by temporarily disabling with gsu games.
Fixed save problem with non-gsu games.

https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v02/sd2snes_gsu_v02.zip
https://github.com/RedGuyyyy/sd2snes/releases/tag/gsu_v02

Thank you, i not sure if it correct call a fix disable the in hook games.  The fix should be they work with fx. Thats more a trick. Anyway great work!

Offline Relikk

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Re: gsu (superfx) support [work in progress]
« Reply #185 on: April 05, 2018, 11:53 AM »
Thank you, i not sure if it correct call a fix disable the in hook games.  The fix should be they work with fx. Thats more a trick. Anyway great work!

In-game hooks are still not perfect even on stock SD2SNES firmware, so just let the guy fix the core first, or get it running as best he can before we start worrying or moaning about in-game hooks.

Offline Relikk

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Re: gsu (superfx) support [work in progress]
« Reply #186 on: April 05, 2018, 12:49 PM »
i not understand the problem with the in game hook ?

It causes glitches in some games. It's disabled for SuperFX games for the time being until the core is more stable and bugs are fixed.

Offline MockyLock

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Re: gsu (superfx) support [work in progress]
« Reply #187 on: April 05, 2018, 01:31 PM »
A little post to give you all my congratulations for your work.
Last time we had so much hype in SNES sphere was when the SNES-CD was discovered.
Do you realize how much hope you give to the SNES community :)
Nice to see people with such gift.

now, the question is... will it be your only project... ? ;)

Offline polyh3dron

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Re: gsu (superfx) support [work in progress]
« Reply #188 on: April 05, 2018, 01:44 PM »
redguy you are a god among men. never thought I'd be able to play Star Fox 2 on real hardware, but here it is.

Offline Relikk

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Re: gsu (superfx) support [work in progress]
« Reply #189 on: April 05, 2018, 02:03 PM »
ok thanks for the infos :) but option  in game hook is activated for the normal game or completely disabled for all games or just disabled for super fx game ?

It acts as normal with other games, and is only disabled for SuperFX, yes.

Offline Rahzadan

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Re: gsu (superfx) support [work in progress]
« Reply #190 on: April 05, 2018, 02:09 PM »
Fixed save problem with non-gsu games.

Does this mean that non-gsu games don't need to be reset anymore to save? Meaning, they will write the SRAM like normal while you are playing a non-gsu game?

Offline polyh3dron

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Re: gsu (superfx) support [work in progress]
« Reply #191 on: April 05, 2018, 02:37 PM »
Seems as though the Star Fox 2 ROM from the SNES Mini Classic doesn't work. Black screen.

Offline ErivandoXP

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Re: gsu (superfx) support [work in progress]
« Reply #192 on: April 05, 2018, 02:57 PM »
The file "fpga_base.bit" is the same in the original firmware and in the GSU V01 and V02.

Will always be the same?

Offline LuigiBlood

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Re: gsu (superfx) support [work in progress]
« Reply #193 on: April 05, 2018, 03:05 PM »
Seems as though the Star Fox 2 ROM from the SNES Mini Classic doesn't work. Black screen.
It did for me. Disable in-game hooks. And power cycle the system if it's not working. It may not work the first time (which happened to me).

Offline megari

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Re: gsu (superfx) support [work in progress]
« Reply #194 on: April 05, 2018, 03:48 PM »
Redguy, I think the tag for the latest pre-release points to the wrong commit. Not a huge problem, but just something I thought I'd let you know about.