Author Topic: gsu (superfx) support [work in progress]  (Read 201324 times)

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Offline sTo0z

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Re: gsu (superfx) support [work in progress]
« Reply #105 on: April 03, 2018, 10:37 PM »
Just wanted to pop in and say THANK YOU for this amazing work, redguy!

Offline protheanbeacon

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Re: gsu (superfx) support [work in progress]
« Reply #106 on: April 03, 2018, 10:38 PM »
You are missing the DSP rom needed for it.

Quote
For DSPx / ST0010 support you need the DSP ROM dumps:

dsp1.bin
dsp1b.bin
dsp2.bin
dsp3.bin
dsp4.bin
st0010.bin

They should be quite easy to find on the nets.

Thanks!!

That did it!!!

Not only for making Super Mario Kart and Pilotwings work but for whatever strange reason Super Mario World 2: Yoshi's Island is now working as well!!!!
krikzz products I own: SD2SNES, Joyzz, Everdrive GB X7, Everdrive GBA X5, Mega Everdrive X7, Everdrive 64 v3, Everdrive N8, Turbo Everdrive v2, Master Everdrive X7.

Offline dreimer

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Re: gsu (superfx) support [work in progress]
« Reply #107 on: April 03, 2018, 10:52 PM »

Thanks!!

That did it!!!

Not only for making Super Mario Kart and Pilotwings work but for whatever strange reason Super Mario World 2: Yoshi's Island is now working as well!!!!

OOOK, now this is funny...

Offline fille1976

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Re: gsu (superfx) support [work in progress]
« Reply #108 on: April 03, 2018, 10:56 PM »
* dreimer switches troll ignore mode on.

Hey @redguy, you provided me a evening of childhood feelings here. Just went on and played Yoshi's Island for a few hours. :D
Trying PAL games results in funny glitches, but I remember these... When I try to use a PAL Starwing game on a NTSC console I have similar blocks of garbage.
Ah and Yoshi's Island PAL says it's not made for this console. SO the region lockout seems to be non working here.
Star Fox 1 and 2 tend to hang in intro on Super NT, but seeing it doing something is a great one :D

Hi dreimer,i got yoshi's island pal version working here,my snes is in ntsc mode.
Got a super cic mod and igr mod in it.
https://www.videogameperfection.com/products/snes-super-cic-board/
Thats what i have in my PAL 1chip snes.
For the rest,awesome work from redguy

Offline fandangos

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Re: gsu (superfx) support [work in progress]
« Reply #109 on: April 03, 2018, 10:57 PM »
Just wanted to thank Redguy for his effort in making this.

The Super Nintendo is one of the most iconic systems ever and it deserves a flash cartridge that can play it's entire library on real hardware.
Thank you.

Offline SmokeMonster

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Re: gsu (superfx) support [work in progress]
« Reply #110 on: April 03, 2018, 11:21 PM »
Just a reminder to anyone having problems:

Power cycle (reboot) if a game fails to boot, or if it loads with graphical glitches
Disable in-game hooks on your SD2SNES
« Last Edit: April 04, 2018, 05:24 AM by SmokeMonster »

Offline K405

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Re: gsu (superfx) support [work in progress]
« Reply #111 on: April 04, 2018, 12:01 AM »
Thank you!  8) you are awesome!

Offline adimifus

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Re: gsu (superfx) support [work in progress]
« Reply #112 on: April 04, 2018, 12:26 AM »
Amazing work, redguy!

Every SuperFX game runs for me.

I'm using a Rev E2 SD2SNES on an SNES mini console.

Dirt Trax FX had garbage over ~1/3 of the screen two times I ran it, the third time loaded fine.
Doom has random flickering pixels all over the wall textures. I've tried rebooting a number of time, doesn't seem to help.
Yoshi's Island booted to white dots instead of the intro text once, and every other time it's booted up fine.
Winter Gold froze at the opening Nintendo screen once, booted fine the second try.

The SNES Classic Star Fox 2 ROM, the Star Fox 2 beta and its translations all work fine for me, too.

Other than that, the worst thing that happens is slowdown. Not bad for a first beta release!

Here's a video I made showing the games running:
https://youtu.be/AabQN5EhrSI
« Last Edit: April 04, 2018, 02:06 AM by adimifus »
Everdrive N8 (Famicom version), SD2SNES rev E1, Game Doctor SF7, Everdrive 64 v2, Jaguar SD, PSIO
EMS USB 64M, Everdrive GB v1.1, Everdrive GB X7 rev B, CycloDS Evolution + M3 GBA Expansion, Everdrive GBA X5

Offline Do not even ask

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Re: gsu (superfx) support [work in progress]
« Reply #113 on: April 04, 2018, 12:27 AM »
Ran this on my SNES Mini and once you disable the in-game hooks every SuperFX game is playable. PAL games like Winter Gold did work on my NTSC SNES. I compared Starfox on the SD2SNES to my actual SF cart and it runs a touch slower than the real deal. Still nothing beats finally having Yoshi's Island playable.

Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #114 on: April 04, 2018, 12:41 AM »
Ran this on my SNES Mini and once you disable the in-game hooks every SuperFX game is playable. PAL games like Winter Gold did work on my NTSC SNES. I compared Starfox on the SD2SNES to my actual SF cart and it runs a touch slower than the real deal. Still nothing beats finally having Yoshi's Island playable.

Quick question about this experimental firmware, SRM/SAV saving still works, correct? We just need to hit the reset button on the SD2SNES to ensure that it saves the game? Thanks  8)

Offline mario64

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Re: gsu (superfx) support [work in progress]
« Reply #115 on: April 04, 2018, 12:46 AM »
On my Super NT using a rev H SD2SNES (with hooks disabled), I'm having fairly good success. The main issue at this point seems to be having to reset or power cycle to get some games to work. Redguy you sir are a legend!

Offline Reed_Solomon

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Re: gsu (superfx) support [work in progress]
« Reply #116 on: April 04, 2018, 01:00 AM »
Ran this on my SNES Mini and once you disable the in-game hooks every SuperFX game is playable.
Perhaps it would be an idea to implement "Disable in-game hooks" by chip type?

Offline double_helix

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Re: gsu (superfx) support [work in progress]
« Reply #117 on: April 04, 2018, 01:01 AM »
Awesome work! Just another user coming in to express his gratitude to redguy for making this possible.

Redguy, you deserve a few beers for this!

Offline Jegriva

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Re: gsu (superfx) support [work in progress]
« Reply #118 on: April 04, 2018, 01:02 AM »
It’s happening, isn’t it?

Offline efsd

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Re: gsu (superfx) support [work in progress]
« Reply #119 on: April 04, 2018, 01:09 AM »
Yoshi's Island is now working fine EVEN on my chinese sd2snes, not bad heh? Can't wait to see SA-1 games working too so i can finally box my SNES Classic to sell it by a good price within a couple of years from now.
« Last Edit: April 04, 2018, 03:40 AM by efsd »