Author Topic: gsu (superfx) support [work in progress]  (Read 198367 times)

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Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #315 on: April 10, 2018, 07:08 AM »
Thanks.

The firmware info and readme still say 04 but the files are indeed new, so I thought maybe let redguy announce it.

Changes for v05:
* Changed save to sd to only operate when it detects a carttype that has saveram.
* Fixed sram init bug.
* Reverted cache invalidation change. Looks like it's not the cause of problems.
« Last Edit: April 10, 2018, 07:37 AM by James-F »
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #316 on: April 10, 2018, 08:18 AM »
Awesome!  ;D

Offline Rahzadan

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Re: gsu (superfx) support [work in progress]
« Reply #317 on: April 10, 2018, 01:20 PM »
RedGuy (and pretty much everyone relevant in the SD2SNES / Super Nt community) have been hanging out in the Analogue Discord channel, which is where RedGuy posted his 05 version first:

https://discord.gg/EX57xnF

Hang out there in the SD2SNES channel and you're likely to get the most bleeding edge updates :)

Offline marcus.miranda

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Re: gsu (superfx) support [work in progress]
« Reply #318 on: April 10, 2018, 02:28 PM »
RedGuy (and pretty much everyone relevant in the SD2SNES / Super Nt community) have been hanging out in the Analogue Discord channel, which is where RedGuy posted his 05 version first:

https://discord.gg/EX57xnF

Hang out there in the SD2SNES channel and you're likely to get the most bleeding edge updates :)

I quickly looked for redguy and I couldn't find him.
Is he using a different nickname?

Also, who else should we keep an eye on there, aside from kevtris? :)

Thx for the tip, btw!

EDIT: I found RedGuy :P scrolling up a bit... he was not in the right member list.
« Last Edit: April 10, 2018, 02:30 PM by marcus.miranda »

Offline marcus.miranda

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Offline woozle

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Re: gsu (superfx) support [work in progress]
« Reply #320 on: April 10, 2018, 05:32 PM »
Still having issues with Star Fox in v05. The Arwing no longer disappears in the first level, but its rendering is still messed up. https://imgur.com/a/ZbNpV

NTSC SNES mini
SD2SNES revH
No-Intro Name: Star Fox (USA)
ROM/File SHA-1: 1F5355534CCFAF26AE6C8F055F3E4768F9D72A7E
External Header: No
File/Rom Size: 1048576
ROM CRC32: 0BAE0941

Offline lee4

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Re: gsu (superfx) support [work in progress]
« Reply #321 on: April 10, 2018, 06:04 PM »
Still having issues with Star Fox in v05. The Arwing no longer disappears in the first level, but its rendering is still messed up. https://imgur.com/a/ZbNpV

NTSC SNES mini
SD2SNES revH
No-Intro Name: Star Fox (USA)
ROM/File SHA-1: 1F5355534CCFAF26AE6C8F055F3E4768F9D72A7E
External Header: No
File/Rom Size: 1048576
ROM CRC32: 0BAE0941
checkboard is normal
ED64 v2.0 & v3.0 | EDMD v3 | MEGAED X7 M15 v2.01 | TED v2.4 | EDN8 v1.2N | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A
Super NT | Mega SG | Super Retro Advance | SGB v1 | PCE+SSD3

Offline woozle

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Re: gsu (superfx) support [work in progress]
« Reply #322 on: April 10, 2018, 06:25 PM »
Still having issues with Star Fox in v05. The Arwing no longer disappears in the first level, but its rendering is still messed up. https://imgur.com/a/ZbNpV

NTSC SNES mini
SD2SNES revH
No-Intro Name: Star Fox (USA)
ROM/File SHA-1: 1F5355534CCFAF26AE6C8F055F3E4768F9D72A7E
External Header: No
File/Rom Size: 1048576
ROM CRC32: 0BAE0941
checkboard is normal
The checkerboard pattern isn't the issue that I'm having. All the buildings/enemies/screen effects disappear, everything except the mountain background and ground. The game usually ends up freezing shortly after.

Definitely possible that I'm doing something wrong on my end, but figured I would post it anyway.
« Last Edit: April 10, 2018, 06:31 PM by woozle »

Offline iwasaperson

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Re: gsu (superfx) support [work in progress]
« Reply #323 on: April 10, 2018, 06:33 PM »
Hang out there in the SD2SNES channel and you're likely to get the most bleeding edge updates :)

I just check the git every day and compile/synthesize my own cores. That way I can have custom messages in the menu and I don't have to wait for a release. Then again, I can be very impatient when it comes to testing new things :P.
@Syboxez on Discord and some other places as well.

Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #324 on: April 10, 2018, 06:43 PM »
Quote from: woozle
The checkerboard pattern isn't the issue that I'm having. All the buildings/enemies/screen effects disappear, everything except the mountain background and ground. The game usually ends up freezing shortly after.
Sounds like rom/ram problem whether on the sd2snes or the console itself.
Please run the sd2snes diagnostics firmware.
https://sd2snes.de/blog/cool-stuff/sd2snes-diagnostics
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline woozle

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Re: gsu (superfx) support [work in progress]
« Reply #325 on: April 10, 2018, 07:35 PM »
Quote from: woozle
The checkerboard pattern isn't the issue that I'm having. All the buildings/enemies/screen effects disappear, everything except the mountain background and ground. The game usually ends up freezing shortly after.
Sounds like rom/ram problem whether on the sd2snes or the console itself.
Please run the sd2snes diagnostics firmware.
https://sd2snes.de/blog/cool-stuff/sd2snes-diagnostics
Thanks for the tip, just ran the test. The test reached the green screen and here are the results, seems like everything checked out?

TEST SUMMARY
============

flash check:   1111-4-33b04504-dfb09a7f-b8-11-0 
Test      Result
----------------
SD        Passed
USB       not implemented
RTC       Passed
CIC       no run
FPGA      Passed
RAM       Passed
SD DMA    Passed
CLK       Passed
DAC       not implemented
SNES IRQ  Passed
SNES RAM  Passed
SNES PA   Passed

Offline marcus.miranda

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Re: gsu (superfx) support [work in progress]
« Reply #326 on: April 10, 2018, 07:38 PM »
Quote from: woozle
The checkerboard pattern isn't the issue that I'm having. All the buildings/enemies/screen effects disappear, everything except the mountain background and ground. The game usually ends up freezing shortly after.
Sounds like rom/ram problem whether on the sd2snes or the console itself.
Please run the sd2snes diagnostics firmware.
https://sd2snes.de/blog/cool-stuff/sd2snes-diagnostics
Thanks for the tip, just ran the test. The test reached the green screen and here are the results, seems like everything checked out?

TEST SUMMARY
============

flash check:   1111-4-33b04504-dfb09a7f-b8-11-0 
Test      Result
----------------
SD        Passed
USB       not implemented
RTC       Passed
CIC       no run
FPGA      Passed
RAM       Passed
SD DMA    Passed
CLK       Passed
DAC       not implemented
SNES IRQ  Passed
SNES RAM  Passed
SNES PA   Passed

Yeah!
Looks like a good result... everything seems fine.

Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #327 on: April 10, 2018, 07:46 PM »
Everything seems to be in order.

You are using SF v1.0, please try Star Fox v1.2, it should be latest anyway.

Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline woozle

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Re: gsu (superfx) support [work in progress]
« Reply #328 on: April 10, 2018, 07:53 PM »
Everything seems to be in order.

You are using SF v1.0, please try Star Fox v1.2, it should be latest anyway.
If I can find the rom I'll test and report back, but so far everything that's come on google has tried to pass an exe off as a rom or something else not very trustworthy. I'll keep looking.

Update: Tried out Star Fox v1.2 and it crashed in the first level, tried playing it twice.
NTSC SNES mini, SD2SNES rev.H, passes diagnostics test.

File SHA-1: 87C4B4C6DBE65D62B5AEC0CE8E7B799E768B30B4
ROM SHA-1: CF08148CD8F26D51F8C67C956179DF
« Last Edit: April 10, 2018, 09:08 PM by woozle »

Offline TheShadowRunner

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Re: gsu (superfx) support [work in progress]
« Reply #329 on: April 10, 2018, 09:40 PM »
just shut up  :) mr 4 messages in the forum and its friend. Talk instead about how he insulted me, no uh? because you are much more ridicolus then your friend with 7 messages.
Dude, stop your noise, no one cares. It's not the right place in all cases.