Author Topic: gsu (superfx) support [work in progress]  (Read 201485 times)

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Offline fille1976

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Re: gsu (superfx) support [work in progress]
« Reply #330 on: April 10, 2018, 09:59 PM »
Euh,go fight on another topic please,keep it clean and stay on topic,in this case Super Fx on sd2snes.
V5 works here fine with my sd2snes rev E1 upgraded to rev H.
My snes chip 1 snes is super cic enhanced and igr mod.
cpu:rev 2-ppu1 rev 1-ppu2 rev 3
Tested Star Fox rev 2, i use smokemonster's latest pack as source.
Tested also star fox 2 mini snes version.
« Last Edit: April 10, 2018, 10:07 PM by fille1976 »

Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #331 on: April 10, 2018, 10:02 PM »
Games tested:

Super Mario World 2: Yoshi's Island (NTSC) (1.0) - perfect, absolutely no issues with the save RAM or performance
Star Fox (NTSC) (1.0) - Same as above, no issues whatsoever

I gotta say, this is freaking sweet

I've still to yet test Star Fox 2.  8)

Offline Arjak

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Re: gsu (superfx) support [work in progress]
« Reply #332 on: April 10, 2018, 11:31 PM »
just shut up  :) mr 4 messages in the forum and its friend. Talk instead about how he insulted me, no uh? because you are much more ridicolus then your friend with 7 messages.

Seniority does not equal wisdom, maturity, or level of contribution. Your attitude clearly demonstrates this.


I'm going to try to do some testing soon. I'm really looking forward to giving Yoshi's Island and StarFox 1 & 2 a try!

Offline Monkey

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Re: gsu (superfx) support [work in progress]
« Reply #333 on: April 10, 2018, 11:42 PM »
One issue on version 0.4 Star fox competition cart 2nd level boss disappeared.  Everything else seems good.

1 chip pal snes with super crc installed.

Offline rocketblast

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Re: gsu (superfx) support [work in progress]
« Reply #334 on: April 11, 2018, 02:19 AM »
Enough silly flame wars guys.  Stay on topic.  It makes the end-user look bad.

I have a SD2SNES from probably the second batch KRIKzz ever made and everything works fine on it.  Might be your SNES deck trying to kick the bucket who knows.  Maybe try a different SD2SNES cartridge or a different deck.

Offline Nobody09

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Re: gsu (superfx) support [work in progress]
« Reply #335 on: April 11, 2018, 04:58 AM »
Tested Star Fox JP v1.0 with v05 on my 2-1-3 NTSC SNES and I was able to play the game from start to finish without any issues. This was done on a SD2SNES Rev.F I got from stoneagegamer back in 2015.
Former clan banner:


Flashcarts I own: EDMDv3, SD2SNES, R4i Gold 3DS (r4ids.cn)

Consoles I own that work:


Others: PSP (Bricked), Dreamcast (Defective GD-ROM Drive)

Offline mrpopsicleman

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Re: gsu (superfx) support [work in progress]
« Reply #336 on: April 11, 2018, 06:41 PM »
sd2snes with support gsu superfx by redguy , work on super nt ?

Yes.

Offline Arnold101

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Re: gsu (superfx) support [work in progress]
« Reply #337 on: April 12, 2018, 02:32 AM »
I've tried doom on the new v05 and have introduced again the glitches on the textures and i always get crashes after few seconds.
on star fox 2 that worked fine on v3, now i got only sound and no video...
« Last Edit: April 12, 2018, 05:39 PM by EverDriver »

Offline brianvgplayer

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Re: gsu (superfx) support [work in progress]
« Reply #338 on: April 12, 2018, 05:19 AM »
I tried v5 and Star Fox 2 is booting up with sound and no picture and other games like Dirt Trak FX, Star Fox, and Doom are locking up after a short time. v4 seems to have the same issue. SD2SNES rev. H. Analog Super NT and older model SNES with eject holder.

edit: Tried v3 and had issues with games locking up Star Fox Rev 2 and Star Fox 2 SNES mini were two of these.
« Last Edit: April 12, 2018, 05:40 AM by brianvgplayer »

Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #339 on: April 12, 2018, 07:57 AM »
@brianvgplayer, woozle
Please try v02 again and report.
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline Oli

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Re: gsu (superfx) support [work in progress]
« Reply #340 on: April 12, 2018, 11:45 AM »
starfox and starfox 2 on sd2snes work on Analog Super NT ?

Very well for me.

Offline Oli

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Re: gsu (superfx) support [work in progress]
« Reply #341 on: April 12, 2018, 01:02 PM »
starfox and starfox 2 on sd2snes work on Analog Super NT ?

Very well for me.

yes because i order a super nt :)

Good choice IMHO.  8)

Offline AcidRain

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Re: gsu (superfx) support [work in progress]
« Reply #342 on: April 12, 2018, 03:24 PM »
They go hand in hand. So glad I picked up a SD2SNES and a Super NT. Bye bye Super Everdrive  ;D

Offline tic

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Re: gsu (superfx) support [work in progress]
« Reply #343 on: April 12, 2018, 03:31 PM »
I have play today doom in my old snes pal. Not glitches or freeze, all perfect. With v5 and sd2snes last board revision.

Offline woozle

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Re: gsu (superfx) support [work in progress]
« Reply #344 on: April 12, 2018, 04:28 PM »
@brianvgplayer, woozle
Please try v02 again and report.
Tried v02, couldn't even get Starfox v1.2 to boot after 5+ power cycles. Starfox v1 booted on first try and I was able to clear the first stage, something I couldn't do without crashing on v04/v05 (skipped v03). Will update if I get Starfox v1.2 to boot or if Starfox v1 crashes.