Author Topic: gsu (superfx) support [work in progress]  (Read 198372 times)

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Offline Greg2600

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Re: gsu (superfx) support [work in progress]
« Reply #645 on: May 04, 2018, 07:05 PM »
It's definitely a bit temperamental in Yoshi's Island. 

Offline redguy

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Re: gsu (superfx) support [work in progress]
« Reply #646 on: May 05, 2018, 08:06 AM »
Check the first post for v10:

http://krikzz.com/forum/index.php?topic=7451.msg57572#msg57572

Fixed bug in starfox related to use of dithered color for plot instruction.
Fixed power slide demo by forcing init of memory to $00.
Fixed very small cycle hole with go and irq bits. May fix a rare crash.

There's a small chance that a random crash in yoshi's island was caused by the irq or go bit bug that's now fixed.  It's a really small window where multiple things have to come together.  I'm not sure what actually happens when that occurs - it's game dependent.

Offline fille1976

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Re: gsu (superfx) support [work in progress]
« Reply #647 on: May 05, 2018, 08:55 AM »
Check the first post for v10:

http://krikzz.com/forum/index.php?topic=7451.msg57572#msg57572

Fixed bug in starfox related to use of dithered color for plot instruction.
Fixed power slide demo by forcing init of memory to $00.
Fixed very small cycle hole with go and irq bits. May fix a rare crash.

There's a small chance that a random crash in yoshi's island was caused by the irq or go bit bug that's now fixed.  It's a really small window where multiple things have to come together.  I'm not sure what actually happens when that occurs - it's game dependent.

Thx again redguy.

Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #648 on: May 05, 2018, 05:30 PM »
Check the first post for v10:

http://krikzz.com/forum/index.php?topic=7451.msg57572#msg57572

Fixed bug in starfox related to use of dithered color for plot instruction.
Fixed power slide demo by forcing init of memory to $00.
Fixed very small cycle hole with go and irq bits. May fix a rare crash.

There's a small chance that a random crash in yoshi's island was caused by the irq or go bit bug that's now fixed.  It's a really small window where multiple things have to come together.  I'm not sure what actually happens when that occurs - it's game dependent.


Thank you  8)

Offline iwasaperson

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Re: gsu (superfx) support [work in progress]
« Reply #649 on: May 05, 2018, 06:47 PM »
Here is Redguy's v10 with the 1CHIP fix: https://www70.zippyshare.com/v/XdJCPQmR/file.html
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Offline fille1976

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Re: gsu (superfx) support [work in progress]
« Reply #650 on: May 05, 2018, 06:57 PM »

Offline D4v3WTF

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Re: gsu (superfx) support [work in progress]
« Reply #651 on: May 05, 2018, 07:15 PM »
Here is Redguy's v10 with the 1CHIP fix: https://www70.zippyshare.com/v/XdJCPQmR/file.html
Awesome work! Thank you @RedGuy, @ikari and @iwasaperson!
« Last Edit: May 05, 2018, 07:39 PM by D4v3WTF »
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Offline ErivandoXP

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Re: gsu (superfx) support [work in progress]
« Reply #652 on: May 05, 2018, 07:16 PM »

Offline iwasaperson

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Re: gsu (superfx) support [work in progress]
« Reply #653 on: May 05, 2018, 07:17 PM »
Here is Redguy's v10 with the 1CHIP fix: https://www70.zippyshare.com/v/XdJCPQmR/file.html
Awesome work! Thank you @RedGuy and @iwasaperson!

You should be thanking ikari_01. It's his fix. I just combined them :P
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Offline D4v3WTF

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Re: gsu (superfx) support [work in progress]
« Reply #654 on: May 05, 2018, 07:40 PM »
You’re right, I’ve edited my post  ;D
N64 PAL Games Collection: 204/243
N64 PAL Demo Collection: 1/1
N64 Region Free NTSC Games: 1
Everdrive 64 v2.01 modded UltraCIC II
SD2SNES Rev. F modded Rev. H

Offline Eyedunno

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Re: gsu (superfx) support [work in progress]
« Reply #655 on: May 05, 2018, 08:15 PM »
I made a couple videos, but they might be my last for Star Fox, at least until the credits are improved.

Stage 1 comparison:
https://youtu.be/PpA0fKhiFO4
Nothing much to see here; still pretty much the same as v08.2, which is to say really good.

Stage 2 comparison:
https://youtu.be/m92L_P2nQZs
I used the same video as last time for my capture from the rev. 1.2 cart. However, as noted in the video description, I tested again on the 1.2 cart, with very different results (Fox survived well past the blue checkpoint ring, and was only killed by the large orange enemies that fire plasma balls!). So I think there is more RNG involved after stage 1, and I think we can only judge by the speed at which the ship progresses through the level, which is very, very close.

Also, awesome that the "blue dithered debris" glitch when blowing up the orange asteroids has been fixed. I didn't even notice this until it was pointed out in the Discord chat.

Offline Deltax5

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Re: gsu (superfx) support [work in progress]
« Reply #656 on: May 05, 2018, 08:31 PM »
WIll the patched one effect any other snes systems. I got a 2 chip thou and a super nt. Just like to have it on there anyways? He should just put it in the next versions or fix the problem

Offline Eyedunno

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Re: gsu (superfx) support [work in progress]
« Reply #657 on: May 05, 2018, 08:42 PM »
fix the problem
The problem is with 1CHIP consoles, not with SD2SNES. Original cartridges have the same problem on 1CHIP consoles. That ikari came up with a fix for these well-known issues is actually sort of amazing. Dunno why you care if it's on there if you don't have a 1CHIP.

Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #658 on: May 05, 2018, 08:46 PM »
I made a couple videos...
I think we can only judge by the speed at which the ship progresses through the level, which is very, very close.
Thanks Eyedunno for the videos.
Indeed very very close.

WIll the patched one effect any other snes systems. I got a 2 chip thou and a super nt. Just like to have it on there anyways? He should just put it in the next versions or fix the problem
Better turn it off with a 2chip or SuperNT, because they obviously don't have the issue.
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Offline iwasaperson

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Re: gsu (superfx) support [work in progress]
« Reply #659 on: May 05, 2018, 09:52 PM »
WIll the patched one effect any other snes systems. I got a 2 chip thou and a super nt. Just like to have it on there anyways? He should just put it in the next versions or fix the problem
You don't need it unless you have a 1CHIP, but it won't harm other systems. Since it is a toggleable option, then there's no reason not to have it for if you ever do have a 1CHIP, but otherwise, it's pointless.

If you have a 3CHIP or Super NT, you can still use the combined firmware, but I would leave the option off.
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