Author Topic: gsu (superfx) support [work in progress]  (Read 204880 times)

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Offline dvd2vcd

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Re: gsu (superfx) support [work in progress]
« Reply #690 on: May 24, 2018, 03:20 PM »
powerslide fix in v10? the demo is a jittery mess. whats fixed? thanks.

I have the same problem. Moving the camera around works fine, but when I switch to the driving mode, the camera freaks out and all I can do is move the dot on the steering wheel. The A/B/X/Y buttons don't do anything. All I can do is take it back into the initial camera mode, where it works fine again.


Did you try to hold the "B or A" button for a few seconds? (The car moves forward)

Here it works.
can you make a quick video showing us please?

Yes, here:
https://youtu.be/oG5vg5tAsgA

My SNES Fat Rev 2, PPU1 1, PPU2 3.
FW Unofficial-GSU-v10+

Sorry for the bad vĂ­deo.
it works (kinda) have to hold the Y button to accelerate (takes a while to actually start moving) camera angles are really annoying though...
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Offline Eyedunno

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Re: gsu (superfx) support [work in progress]
« Reply #691 on: May 24, 2018, 07:04 PM »
The only video I could find on YouTube of this game is from 2012, and it's of the game glitching out. I haven't tried it myself, but obviously the game is a pretty early beta. Does it behave any better on Higan?

Offline OneBagTravel

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Re: gsu (superfx) support [work in progress]
« Reply #692 on: May 24, 2018, 08:00 PM »
Why are we concerned with a leaked alpha build of a game that never came out?
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Offline Eyedunno

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Re: gsu (superfx) support [work in progress]
« Reply #693 on: May 24, 2018, 09:20 PM »
Why are we concerned with a leaked alpha build of a game that never came out?
That's what I was trying to get at, but OTOH, maybe it could still be used to gauge/tweak overall accuracy of the GSU core if it doesn't behave like that with a real GSU. I guess the only way to test that would be something like a repro. :P

Offline FartPuff

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Re: gsu (superfx) support [work in progress]
« Reply #694 on: May 25, 2018, 04:31 PM »
Why are we concerned with a leaked alpha build of a game that never came out?

Do they even have the original hardware, or are all the "working" examples of it playing by emulation layers that were possibly fashioned to fix various bugs that aren't fixed with real hardware?

It's funny to be gauging anything with it as trying to accommodate it could break some or all of the released games' support, but on the other hand it could possibly provide insight if it's using real hardware.
« Last Edit: May 25, 2018, 04:36 PM by FartPuff »
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Offline Eyedunno

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Re: gsu (superfx) support [work in progress]
« Reply #695 on: May 25, 2018, 06:06 PM »
Why are we concerned with a leaked alpha build of a game that never came out?

Do they even have the original hardware, or are all the "working" examples of it playing by emulation layers that were possibly fashioned to fix various bugs that aren't fixed with real hardware?

It's funny to be gauging anything with it as trying to accommodate it could break some or all of the released games' support, but on the other hand it could possibly provide insight if it's using real hardware.
Why would you think it doesn't use real hardware? It's not like game devs were using ZSNES in 1994. Of course it was dumped from a prototype (actually demo, in this case) board. But there's probably only going to be one of those out in the wild, which is why I suggested a repro, unless the owner of the original board is on here. :P
« Last Edit: May 26, 2018, 01:03 AM by Eyedunno »

Offline dvd2vcd

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Re: gsu (superfx) support [work in progress]
« Reply #696 on: May 25, 2018, 09:35 PM »
Why are we concerned with a leaked alpha build of a game that never came out?
because redguy announced it was playable in V10 of the GSU core thats why.
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Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #697 on: May 27, 2018, 03:40 AM »
Why are we concerned with a leaked alpha build of a game that never came out?
because redguy announced it was playable in V10 of the GSU core thats why.

And people make mistakes too, cut him some slack.

Offline mario64

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Re: gsu (superfx) support [work in progress]
« Reply #698 on: May 27, 2018, 06:55 AM »
Speaking of redguy, anyone know if he is still working on gsu support or is it considered finished at this point?

Offline sonicjhn

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Re: gsu (superfx) support [work in progress]
« Reply #699 on: May 27, 2018, 06:58 AM »
Speaking of redguy, anyone know if he is still working on gsu support or is it considered finished at this point?

Good question! I also want to know.

Offline RVGC Herzog Zwei

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Re: gsu (superfx) support [work in progress]
« Reply #700 on: May 28, 2018, 05:27 PM »
Thanks for your work!
Today did a test STARFOX both parts!
It remains to make support for the chip for Mario RPG. I really want to play it. I do not want to buy a cartridge.
https://www.youtube.com/embed/MqVMDj4MhPw

Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #701 on: May 28, 2018, 06:00 PM »
Thanks for your work!
Today did a test STARFOX both parts!
It remains to make support for the chip for Mario RPG. I really want to play it. I do not want to buy a cartridge.
https://www.youtube.com/embed/MqVMDj4MhPw

Ah, that'd be the SA-1 chip, no one knows if that'll ever be implemented, much less attempted on SD2SNES. Oh well.

Offline Missingno255

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Re: gsu (superfx) support [work in progress]
« Reply #702 on: May 29, 2018, 08:04 AM »
EDIT: SA-1 is now supported
« Last Edit: June 27, 2018, 04:31 AM by Missingno255 »
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Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #703 on: May 29, 2018, 08:16 AM »
Thanks for your work!
Today did a test STARFOX both parts!
It remains to make support for the chip for Mario RPG. I really want to play it. I do not want to buy a cartridge.
https://www.youtube.com/embed/MqVMDj4MhPw
You're better off buying the cart. You will be waiting a VERY LONG time until someone makes a cart that supports it, because the SD2SNES cart specs are final, and according to Redguy, there's almost no space left on the FPGA. So if it works, it works. If not, too bad.

Only other way for Super NT users would be to wait to see if ROM loading will support it.

Offline Xtrasmiley

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Re: gsu (superfx) support [work in progress]
« Reply #704 on: May 29, 2018, 01:08 PM »
Speaking of redguy, anyone know if he is still working on gsu support or is it considered finished at this point?

Redguy, can you chime in with your thoughts and plans?