Author Topic: gsu (superfx) support [work in progress]  (Read 201237 times)

0 Members and 6 Guests are viewing this topic.

Offline AlxUnderBase

  • Newbie
  • *
  • Posts: 13
  • Karma: +2/-0
    • View Profile
    • http://www.soundcloud.com/alexunderbase
Re: gsu (superfx) support [work in progress]
« Reply #705 on: May 31, 2018, 12:47 AM »
SD2SNES with SuperFX update :

"I will probably start integrating SuperFX in the official firmware around June 4th" -Ikari on Discord 5/25/18

Ps : I know about this post from SmokeMonster

Peace & best !

SD2SNES rev F - EVERDRIVE-64 v3 - EVERDRIVE N8 Fam - EVERDRIVE-GBA X5 - EVERDRIVE-GBA X7 - PSIO

Offline Hanafuda

  • Full Member
  • ***
  • Posts: 235
  • Karma: +13/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #706 on: June 01, 2018, 07:47 AM »
SD2SNES with SuperFX update :

"I will probably start integrating SuperFX in the official firmware around June 4th" -Ikari on Discord 5/25/18

Ps : I know about this post from SmokeMonster

Peace & best !


June 4 happens to be my birthday. That would be a nice present.

Offline ikari_01

  • Sr. Member
  • ****
  • Posts: 309
  • Karma: +80/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #707 on: June 01, 2018, 02:58 PM »
I will start integrating it. It will likely take a week or so. ;)

Offline dreimer

  • Sr. Member
  • ****
  • Posts: 273
  • Karma: +22/-0
    • View Profile
    • Reimi's Blog
Re: gsu (superfx) support [work in progress]
« Reply #708 on: June 01, 2018, 03:49 PM »
Reading though all the stuff and then merging is not done in a day ^^ So you have to wait.

Offline Spoonman

  • Newbie
  • *
  • Posts: 43
  • Karma: +2/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #709 on: June 05, 2018, 03:11 PM »
I will start integrating it. It will likely take a week or so. ;)

Awesome. Thanks.

Hey, if I'm not mistaken there was someone on here who was offering up a rather large bounty to whomever could get Super FX games working on the SD2SNES. When questioned about it, he said he would definitely pay up, but only if it was part of the official FW.

Well.. I hope this guy kept some cash in his PayPal account because it's about to be official. :)

And I hope he's a man of his word because Redguy definitely deserves it.


Offline MockyLock

  • Hero Member
  • *****
  • Posts: 674
  • Karma: +25/-2
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #710 on: June 05, 2018, 03:35 PM »
I will start integrating it. It will likely take a week or so. ;)

Awesome. Thanks.

Hey, if I'm not mistaken there was someone on here who was offering up a rather large bounty to whomever could get Super FX games working on the SD2SNES. When questioned about it, he said he would definitely pay up, but only if it was part of the official FW.

Well.. I hope this guy kept some cash in his PayPal account because it's about to be official. :)

And I hope he's a man of his word because Redguy definitely deserves it.

Damn, you're right, now you make me think of it.
Now, about to find this guy...

Offline Shu92

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #711 on: June 05, 2018, 04:06 PM »
I will start integrating it. It will likely take a week or so. ;)

Awesome. Thanks.

Hey, if I'm not mistaken there was someone on here who was offering up a rather large bounty to whomever could get Super FX games working on the SD2SNES. When questioned about it, he said he would definitely pay up, but only if it was part of the official FW.

Well.. I hope this guy kept some cash in his PayPal account because it's about to be official. :)

And I hope he's a man of his word because Redguy definitely deserves it.

Damn, you're right, now you make me think of it.
Now, about to find this guy...

https://twitter.com/picantelive/status/961352854681325569

Offline Spoonman

  • Newbie
  • *
  • Posts: 43
  • Karma: +2/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #712 on: June 06, 2018, 01:18 PM »
Looks like he posted here as well.

http://krikzz.com/forum/index.php?topic=7451.msg57996;topicseen#msg57996

According to him, his requirements for the bounty were:

Quote
1) The code is implemented into https://github.com/mrehkopf/sd2snes and from there
2) it is released as part of an official SD2SNES firmware update

Offline KyoX

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #713 on: June 08, 2018, 07:31 PM »
Looks like he posted here as well.

http://krikzz.com/forum/index.php?topic=7451.msg57996;topicseen#msg57996

According to him, his requirements for the bounty were:

Quote
1) The code is implemented into https://github.com/mrehkopf/sd2snes and from there
2) it is released as part of an official SD2SNES firmware update

Well, let's see if he's serious, because Redguy has made so much that even the actual Snes9x team have used part of his enhancements at the new version 1.56:
http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24451

Offline Xtrasmiley

  • Newbie
  • *
  • Posts: 40
  • Karma: +3/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #714 on: June 11, 2018, 10:20 PM »
Redguy are you done with the updates? How long until the official FW supports this?

Offline TheShadowRunner

  • Full Member
  • ***
  • Posts: 119
  • Karma: +8/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #715 on: June 11, 2018, 10:23 PM »
Redguy are you done with the updates? How long until the official FW supports this?
https://sd2snes.de/blog/archives/976

Offline Xtrasmiley

  • Newbie
  • *
  • Posts: 40
  • Karma: +3/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #716 on: June 12, 2018, 02:22 AM »
Redguy are you done with the updates? How long until the official FW supports this?
https://sd2snes.de/blog/archives/976

Thanks for the link, but it sadly doesn’t answer either of my questions!

Offline Relikk

  • Sr. Member
  • ****
  • Posts: 274
  • Karma: +23/-8
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #717 on: June 12, 2018, 03:32 AM »
Well, seeing as it's going to be a part of an official, and imminent firmware release, you can say that Redguy's work is basically done. As for the release date of said firmware, only ikari knows the answer to that and he hasn't said when the exact date will be, yet.

It'll be out when it's out.

Offline Olize

  • Newbie
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #718 on: June 26, 2018, 04:39 PM »
Is there a way to run StarFox with more FPS and not faster with overclocked SFX Core?

Offline James-F

  • Sr. Member
  • ****
  • Posts: 331
  • Karma: +28/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #719 on: June 26, 2018, 04:57 PM »
No, StarFox is like an old 286 IBM game, nothing will stop it, NOTHING.
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.