Author Topic: gsu (superfx) support [work in progress]  (Read 204857 times)

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Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #720 on: June 27, 2018, 10:22 PM »
Is there a way to run StarFox with more FPS and not faster with overclocked SFX Core?

No can do, only emulators can do that.

Offline Deltax5

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Re: gsu (superfx) support [work in progress]
« Reply #721 on: June 27, 2018, 11:02 PM »
I wonder if that sa-1 firmware he is working on will be combined with the fx firmware. We could just get another sd card just for sa-1 games i guess if it's dif. it just flashes alot if you decide playing another game in another chipset.

Offline Greg2600

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Re: gsu (superfx) support [work in progress]
« Reply #722 on: June 27, 2018, 11:38 PM »
I wonder if that sa-1 firmware he is working on will be combined with the fx firmware. We could just get another sd card just for sa-1 games i guess if it's dif. it just flashes alot if you decide playing another game in another chipset.

It's not firmware, SD2SNES uses FPGA cores for the special chips, so it's just loading each at a time per game.  Won't need multiple firmwares/SD cards.

Offline Nodoyuna

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Re: gsu (superfx) support [work in progress]
« Reply #723 on: July 05, 2018, 02:04 PM »
But, as it seems all the special chips codes and the msu-1 code will not fit in the FPGA, maybe it would be good to have two cores available, one for SNES + special chips, and another one with SNES + MSU-1 (or even only MSU-1)

Anyway, MSU-1 games are really big, so maybe it makes sense to have two separate sets in two SD, each with their own core

Offline dreimer

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Re: gsu (superfx) support [work in progress]
« Reply #724 on: July 05, 2018, 09:09 PM »
But, as it seems all the special chips codes and the msu-1 code will not fit in the FPGA, maybe it would be good to have two cores available, one for SNES + special chips, and another one with SNES + MSU-1 (or even only MSU-1)

Anyway, MSU-1 games are really big, so maybe it makes sense to have two separate sets in two SD, each with their own core

MSU code is in ANY special chip FPGA image because it's a addition to these and in the base image, too for non special chip games. If he kicks it off SA-1, all others still have it. EVERY special chip is ONE image per chip and adding/modifying one of em does not change ANYTHING on the others. All things clear now?
« Last Edit: July 05, 2018, 11:23 PM by dreimer »

Offline Nodoyuna

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Re: gsu (superfx) support [work in progress]
« Reply #725 on: July 06, 2018, 12:33 AM »
Quote
MSU code is in ANY special chip FPGA image because it's a addition to these and in the base image, too for non special chip games. If he kicks it off SA-1, all others still have it. EVERY special chip is ONE image per chip and adding/modifying one of em does not change ANYTHING on the others. All things clear now?

Much more clear now
Thanks a lot for the explanation

Offline rocketblast

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Re: gsu (superfx) support [work in progress]
« Reply #726 on: July 09, 2018, 12:45 AM »
I agree this thread got quite de-railed.  Was hoping for some posts from redguy himself or maybe some updates instead of "speculation posts".

Offline Sylver

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Re: gsu (superfx) support [work in progress]
« Reply #727 on: July 17, 2018, 05:47 PM »
Maybe it'll interest people not reading other parts of the forum ;)

Here's a small status update.

Is sa1 being worked on?
- Yes.

Is it going to fit?
- Maybe.  We won't know until it's further along.

Is msu going to fit?
- Assume no, but we won't know until it's done.  It doesn't fit right now.

What about supporting multiple files with different features?
- I'm not interested in supporting this, but the code will have #defines for those who want to compile a version for themselves.

What currently works?
- smrpg has been played through to the end.
- kirby super star has several hours on it.
- super mario legacy and the other sa1 smw hacks are playable.
- Most other games boot, but have limited testing.
- A small set of hacks and games don't work at all.
- All games have bugs.

Will there be a beta?
- Yes.

When will the beta be released?
- ...

When will it be done?
- ...

Most of the sa1 features are implemented, but it's difficult to fit both the debugging code and all the features at the same time.  The debugging code is a huge help for fixing bugs.  I'm currently rewriting major parts to both free up some space and also fix slowdowns.

Offline Erockbrox

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Re: gsu (superfx) support [work in progress]
« Reply #728 on: July 20, 2018, 01:40 AM »
This is something that I've been pushing for a long time and I just heard about this today.

Where do I make a donation at to support this?

Offline leonquest

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Re: gsu (superfx) support [work in progress]
« Reply #729 on: July 20, 2018, 02:08 AM »
This is something that I've been pushing for a long time and I just heard about this today.

Where do I make a donation at to support this?

Redguy does not accept donations. As a matter of fact, some gentlemen on twitter have tried to give him a U$1000 reward for achieving the SFX chip, and another thousand for SA-1,but he rejected both. He is only interested in the technical challenge, I think.

Be a good sport and instead send him a sincere thank you message as we've all done. You can either do so in this thread by quoting him, or go straight to discord and message him there. Let him know your appreciation as it's all we can do.
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Offline OneBagTravel

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Re: gsu (superfx) support [work in progress]
« Reply #730 on: July 20, 2018, 02:36 AM »
redguy also donated to the SGDQ charity or at least someone did in his name.
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Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #731 on: July 20, 2018, 06:57 AM »
RedGuy refuses to take money, he's doing it for the challenge, a true hero of this  community.

It was Picante that donated the 1000$ in the name of RedGuy.
He has a bounty for it and other special chips for the snes on his twitter page.
Picante is a man of his word.

His tweet:
https://twitter.com/PicanteLive/status/961352854681325569

Video of donation moment:
https://clips.twitch.tv/StrongPluckyCattleBloodTrail
« Last Edit: July 20, 2018, 07:04 AM by James-F »
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Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #732 on: July 20, 2018, 05:35 PM »
RedGuy refuses to take money, he's doing it for the challenge, a true hero of this  community.

It was Picante that donated the 1000$ in the name of RedGuy.
He has a bounty for it and other special chips for the snes on his twitter page.
Picante is a man of his word.

His tweet:
https://twitter.com/PicanteLive/status/961352854681325569

Video of donation moment:
https://clips.twitch.tv/StrongPluckyCattleBloodTrail

Maybe it could go towards charity?

Offline James-F

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Re: gsu (superfx) support [work in progress]
« Reply #733 on: July 20, 2018, 05:40 PM »
All the donations from that even went to "Doctors Without Borders".
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Offline SmokeMonster

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Re: gsu (superfx) support [work in progress]
« Reply #734 on: July 28, 2018, 10:43 PM »
I'll be live-streaming a first-look at the pre-release beta of the SA-1 core tonight at 10PM Eastern on Twitch. Thank you to Redguy for giving me the privilege of presenting it.