Author Topic: SD2SNES Pro  (Read 42758 times)

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Offline ka55

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Re: SD2SNES Pro
« Reply #15 on: February 03, 2019, 11:45 PM »
Anyone know what the advantages of SD2Snes Pro will be?
I have a sd2snes rev F purchased in retrogate.

Offline FeverDrive

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Re: SD2SNES Pro
« Reply #16 on: February 03, 2019, 11:47 PM »
 8) NICE 8)
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Offline cacophony

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Re: SD2SNES Pro
« Reply #17 on: February 04, 2019, 02:02 AM »
Anyone know what the advantages of SD2Snes Pro will be?
I have a sd2snes rev F purchased in retrogate.

One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

Offline Richardragon87

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Re: SD2SNES Pro
« Reply #18 on: February 04, 2019, 06:09 AM »
Anyone know what the advantages of SD2Snes Pro will be?
I have a sd2snes rev F purchased in retrogate.

One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

That sounds like an interesting feature but to keep in mind that a similar device called Action Replay for GBC did that too and had a feature of using save states.

It was a really cool thing back in the day where it could reset a Gameboy game back to where the save state loaded it on a real super Gameboy but at the cost it was what killed it off to whom ever discovered and tried to use it.

It was called Action Replay Online for Gameboy Pocket and Gameboy Color and had a feature that could save and load states but at the cost of it killing off any chance of it working again due to the memory being saved to its limited storage it could hold.

Any idea if the Action Replay Pro for the SNES had this feature too and how reliable was it?
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Offline BambooShadow

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Re: SD2SNES Pro
« Reply #19 on: February 04, 2019, 09:06 AM »
is there an overview/summary for new features?

Offline lee4

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Re: SD2SNES Pro
« Reply #20 on: February 04, 2019, 09:48 AM »
interesting
Super Everdrive X5 and SD2SNES Pro pcb has simliar layout
and new shell can be use on both
ED64 v2.0, 3.0 & X7 | EDMD v3 | MEGAED X7 M15 v2.01 | TED v2.4 | EDN8 v1.2N | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A
Super NT | Mega SG | Super Retro Advance | SGB v1 | PCE+SSD3

Offline Relikk

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Re: SD2SNES Pro
« Reply #21 on: February 04, 2019, 11:33 AM »
Let's hope it doesn't end up with five board revisions this time.

Offline doubledangaming

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Re: SD2SNES Pro
« Reply #22 on: February 04, 2019, 12:14 PM »
Upgrading to in-production components does make sense. 

As for increased power with MSU1, I'm not really sure what avenues that opens up to?  It's still a Super NES/Famicom with the same old, slow processor and whatnot!

Currently, there's not enough block memory for GSU-1/2- or SA-1-dependent games to take advantage of the MSU-1 chip specification.  If the newer Altera (and thank you so much for switching to Altera instead of the awfulness that is Xilinx!) has more memory available, then this could open up that avenue for gamers who really, really want to play Star Fox with a heavy metal soundtrack.

Offline OneBagTravel

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Re: SD2SNES Pro
« Reply #23 on: February 04, 2019, 04:42 PM »
Sounds great n all but I'll be waiting until there's an actual need to upgrade. For example, features like NES emulation and Super Gameboy support.

Current SD2SNES is still kill'n it.
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Offline AlxUnderBase

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Re: SD2SNES Pro
« Reply #24 on: February 04, 2019, 05:37 PM »
For me was awesome before this announcement happened ! Thank you,Krikzz  :)
SD2SNES rev F - EVERDRIVE-64 v3 - EVERDRIVE N8 Fam - EVERDRIVE-GBA X5 - EVERDRIVE-GBA X7 - PSIO

Offline Jegriva

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Re: SD2SNES Pro
« Reply #25 on: February 04, 2019, 09:19 PM »
A cheap-ass like me now is waiting for the clearance sale of the old SD2SNES :D

Offline Greg2600

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Re: SD2SNES Pro
« Reply #26 on: February 04, 2019, 09:21 PM »
One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

Has that been mentioned by Krikzz or ikari_01?  I would agree that's a worthwhile feature for some, though I would imagine might be quite buggy for awhile.  The MegaED X7 employed Save States, but I only upgraded because my previous MegaED still wrote to EPROM when loading games (aka too slow).

Currently, there's not enough block memory for GSU-1/2- or SA-1-dependent games to take advantage of the MSU-1 chip specification.  If the newer Altera (and thank you so much for switching to Altera instead of the awfulness that is Xilinx!) has more memory available, then this could open up that avenue for gamers who really, really want to play Star Fox with a heavy metal soundtrack.

Again, if the newer carts are priced the same as the current ones, it would be a nice feature, but not worth upgrading for.  I've lamented many times that MSU-1 capabilities have been squandered on soundtracks. 

Offline Alvis

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Re: SD2SNES Pro
« Reply #27 on: February 04, 2019, 10:30 PM »
One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

Has that been mentioned by Krikzz or ikari_01?  I would agree that's a worthwhile feature for some, though I would imagine might be quite buggy for awhile.  The MegaED X7 employed Save States, but I only upgraded because my previous MegaED still wrote to EPROM when loading games (aka too slow).

https://twitter.com/krikzz/status/1091880177154568192

Quote
This is what ikari_01 lists as one of possible features. Also he said that with increased fpga power will be possible to implement fully functional save states included with audio chips state and turbo mode for SFX. Work in progress and i guess that ikari will give details soon

Offline cybercylon

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Re: SD2SNES Pro
« Reply #28 on: February 05, 2019, 03:35 AM »
I hope Ikari can tie up a few lose ends with the original SD2SNES, such as a gui for cheats before 100% focus is on the Pro version.

Offline Greg2600

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Re: SD2SNES Pro
« Reply #29 on: February 05, 2019, 04:53 AM »

https://twitter.com/krikzz/status/1091880177154568192

Quote
This is what ikari_01 lists as one of possible features. Also he said that with increased fpga power will be possible to implement fully functional save states included with audio chips state and turbo mode for SFX. Work in progress and i guess that ikari will give details soon

Ah okay, fair enough!  Sounds intriguing.