That’s pointless to me really since I only use ntsc system.
Yes, I really doubt many people would find a use for the auto-region-switching feature, as most people will only use an N64 of one particular region and never vary it. Still, it will remove the confusion of new owners who don't know about the current in-cartridge ED64 switch that selects the region.
Krikzz has basically snookered himself with the ED64, as existing models are so good that there's probably very little improvement that can be done to it, at least not without a totally new design and new hardware added. I mean, it seems to me that most of the features people request for the ED64 can be added in software, not hardware, and so don't merit a new ED64. These include:
1)
the ability for the ED64 to use many more Gameshark codes at once that it does at the moment,2)
a full GUI for the Gameshark code entry and the ability to easily select/deselect single and multiple codes and the ability to have all code sets listed in menus for easy selection (i.e. "Infinite energy", "Infinite Ammunition", "Moon Jump", etc),3)
the ability to read long text files, page by page, and to go back again page by page, and to jump to the top and the bottom of the text,4)
the ability to edit controller paks (preferably both the physical pak, and the controller pak saves on the SD card) to copy and delete individual saves from one pak or ED64 save file to another, and also to create new saves on the SD card (so you don't have to keep on removing the SD card and put it into your PC to create new save files manually),5)
the ability to set the ED64 so it always boots up to immediately load one particular game, bypassing the ED64's menu, for people who want to speed run the game and so simulate the N64 immediately booting up the game's real cartridge. To cancel this, the player would, say, have to hold down the Left Shoulder Button when booting the N64, as a signal for the ED64 to cancel the auto-load of the game and to instead revert back to it's normal behaviour of booting to the ED64's menu,6)
the ability for the ED64's menu to also display box art (or even a miniature video?) in the menu, when a given game is high-lighted,7)
a 'Favourites' feature, whereby, at the ED64's game select menu, if you hold down a certain controller button, say the Left Shoulder Button, then a list of pre-defined favourite games would pop up. The player8 )
the ability to enable/disable anti-aliasing for each individual game from the ED64 menu, for more details see https://assemblergames.com/threads/is-it-possible-to-disable-anti-aliasing-in-n64-games-via-gameshark-cheats.59916/,
9)
a feature whereby the N64 can be reset by holding down a predefined combination of buttons on the controller. This can be done now, via the Gameshark (which is the only way to do it, at least without physically altering either the controller itself or the N64 console) but the Gameshark codes would have to be created by someone knowledgeable in this area, and there would probably have to be several different versions of the code, as different games leave different areas of RAM free. So for this feature, the ED64's software would allow the gamer to choose whether or not to activate the in-game reset feature, and if the reset feature is desired then it would select the correct, working Gameshark codes for the game it was about to load. This feature isn't exactly vital, but some people would really love it,All of the above can be added to the current ED64 models (v2, v2.5, v3) via updates to the OS or additional software on the SD card. I can't remember offhand any more requested ED64 features, but there may be a few. Hopefully we'll see all the above added to the ED64 range sometime. I wish Krikzz would make the OS open source, as that way fans of the ED64 could have a try at adding these features themselves.
Regarding hardware based functions, snapshot save/loading would no doubt be very popular, but if that's possible at all, then it would probably require a hardware adjustment to the N64 console, as the ED64 would need some way to monitor the writing to the write-only ports which I read might not be possible via the cartridge port (and there are no doubt more potential problems - life is never simple). The ability to copy saves from a genuine game cartridge (so you can get your old saves from games like Super Mario 64, and Goldeneye) would be popular with a few people, but probably not enough people to justify the extra cost of adding an expansion port (to slot in your old game cartridges) on the top of the Everdrive 64 x7.
I believe the 64Drive (the ED64's main competitor) now has extra RAM added, to support programs that are larger than 64MB? That would be great if any worthwhile games or programs do emerge for it, but given that N64 home-brew software is almost non-existent (and 99% of it is hacked games, if you class hacked games as home-brew, which never use more than 64MB of RAM, ) then it doesn't seem likely that the extra RAM will ever be used for something that most N64 gamers would want.
The only other change I can think of to the ED64 would be to make it more compatible with SD cards, as that's the problem we hear most about on this forum. But I don't know if that's a hardware or a software problem with the ED64.