Author Topic: Super Game Boy 2 (Beta)  (Read 10448 times)

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Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #30 on: July 12, 2020, 10:48 AM »
I just setup a separate SD card to try this out. The menu and all the games show, but anything I pick just gives the "loading..." message at the bottom and nothing ever happens. Anyone else had this problem? I am using the original SD2SNES.

Offline Relikk

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Re: Super Game Boy 2 (Beta)
« Reply #31 on: July 12, 2020, 11:51 AM »
Are you sure you have the correct SGB2 BIOS and ROM file in your SD2SNES folder, as per the readme?

Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #32 on: July 12, 2020, 01:33 PM »
I could link to the one I downloaded, but I'm not sure if that breaks the rules of the forum, so I will wait for conformation. Is there a way I can check?

Online Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #33 on: July 12, 2020, 04:10 PM »
The Bios can still be found on the gbdev page along with a fixture for Tamagotchi 3 on the GitHub links I posted on page 1 at the bottom most post so you can still try them, as the link here including the recent update didn't contain the Bios you needed and just have half of what was needed. Likely some parts of those files may even make some games run better if anyone can decipher them...
« Last Edit: July 12, 2020, 07:54 PM by Richardragon87 »
[quote Random dating spambotJ

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Great, the photo didn't load! Does anyone know how to fix this?
In any case, my other photos can be viewed here, I will be glad to meet you, I love flirt))

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Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #34 on: July 13, 2020, 02:29 AM »
That's the one I grabbed. If that works for everyone else on the OG SD2SNES, maybe I did something wrong somewhere else. Any ideas?

Here is the contents of my SD2SNES folder:

« Last Edit: July 13, 2020, 03:26 AM by Rakutenka »

Online Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #35 on: July 13, 2020, 04:40 AM »
That's the one I grabbed. If that works for everyone else on the OG SD2SNES, maybe I did something wrong somewhere else. Any ideas?

Here is the contents of my SD2SNES folder:

That's strange as those ones on GitHub work fine to me and I have the exact same files on mine. I wonder if it may have something to do with the save state function that was added to the device unofficially I heard that it sometimes can interfere with the bios on SGB2 so either one works or the other wont work, I never used the save state patch and only used the official firmware so see if their is anything you can temporary remove that may solve the issue I am thinking the states may be the reason.
[quote Random dating spambotJ

Quote
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Great, the photo didn't load! Does anyone know how to fix this?
In any case, my other photos can be viewed here, I will be glad to meet you, I love flirt))

P.S Richardragon87! Don't write me again, dude! You're in ignore list!

Offline lee4

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Re: Super Game Boy 2 (Beta)
« Reply #36 on: July 13, 2020, 05:27 AM »
That's the one I grabbed. If that works for everyone else on the OG SD2SNES, maybe I did something wrong somewhere else. Any ideas?

Here is the contents of my SD2SNES folder:
well you dont have correct sgb2_snes.bin file 
(it to small need be 512KB)
please readme file what is correct file name and size to download
ED64 v2.0, 3.0 & X7 | EDMD v3 | MEGAED X7 M15 v2.01 | TED v2.4 | EDN8 v1.2N | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A
Super NT | Mega SG | Super Retro Advance | SGB v1 | PCE+SSD3

Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #37 on: July 13, 2020, 10:49 AM »
Ok, that was my mistake. I have a bad cold now and misread the readme. I found the Super Game Boy 2 (Japan).sfc ROM (512k), renamed it to sgb2_snes.bin, but now I just get a black screen when powering on and occasionally I will get an error "/sd2snes/menu.bin Not found." I double checked the SD2SNES directory and it's there. Seems like I took a step backwards.???

Attached is my current screenshot of the SD2SNES directory.

Online Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #38 on: July 13, 2020, 07:14 PM »
Ok, that was my mistake. I have a bad cold now and misread the readme. I found the Super Game Boy 2 (Japan).sfc ROM (512k), renamed it to sgb2_snes.bin, but now I just get a black screen when powering on and occasionally I will get an error "/sd2snes/menu.bin Not found." I double checked the SD2SNES directory and it's there. Seems like I took a step backwards.???

Attached is my current screenshot of the SD2SNES directory.

Everything in that image seems to be in order but why is the SGB2 boot only 1kb when it is 256 B?
[quote Random dating spambotJ

Quote
Post changed:

Great, the photo didn't load! Does anyone know how to fix this?
In any case, my other photos can be viewed here, I will be glad to meet you, I love flirt))

P.S Richardragon87! Don't write me again, dude! You're in ignore list!

Offline Relikk

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Re: Super Game Boy 2 (Beta)
« Reply #39 on: July 13, 2020, 08:25 PM »
http://onlinemd5.com/

Drag and drop your sgb2*.bin files into that website and compare one of the values that are provided in the readme, just to make sure you have the correct files.

Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #40 on: July 14, 2020, 03:55 AM »

Everything in that image seems to be in order but why is the SGB2 boot only 1kb when it is 256 B?

Windows 10's Explorer won't show a file size smaller than 1KB. If go into the properties of the file it shows it is 256 bytes.

Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #41 on: July 14, 2020, 03:58 AM »
http://onlinemd5.com/

Drag and drop your sgb2*.bin files into that website and compare one of the values that are provided in the readme, just to make sure you have the correct files.

It matches.

Offline Rakutenka

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Re: Super Game Boy 2 (Beta)
« Reply #42 on: July 15, 2020, 02:29 PM »
PROBLEM RESOLVED:

Having run out of ideas to try, I ended up backing up my SNES build to my PC and used that SD card to put the SGB2 on. That worked perfectly. The card that didn't work was a Sony SR-8C4. (micro SD) I wonder if it has something to do with the controller on the card? I tried it several times and with that card it never worked, so it seems if you are having problems just try another SD card.

Online Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #43 on: July 15, 2020, 09:04 PM »
PROBLEM RESOLVED:

Having run out of ideas to try, I ended up backing up my SNES build to my PC and used that SD card to put the SGB2 on. That worked perfectly. The card that didn't work was a Sony SR-8C4. (micro SD) I wonder if it has something to do with the controller on the card? I tried it several times and with that card it never worked, so it seems if you are having problems just try another SD card.

The SD I use is one that pops out of the device by pushing it down and always sticks out a bit, it's a much older model though even have ones dating back to the very 1st Krikzz Super Everdrive too. Glad to see you managed to resolve the issue, I'm hoping in the future their will be a way to interchange the boarders between non SGB enhanced games like how the EDGB managed to, likely a menu reset may do the trick but it's so jarring when you get used to it just to find out you had to power off everytime to play a new rom for Gameboys series and the fact it always starts at the SNES devices menu screen is hard to get used to as well though the correct clock speed is nice however as my device is PAL it's hard to tell the difference unless you come from NTSC territory xD

As for cards from memory it goes in this order...

Original 1st version Super Everdive = Blue 32GB Sandisc SD card (No card inserted into the reader as it's a big blue one) [Fits into device hard to ply out)

Common 2nd version Super Everdrive = Same Blue Sandisc spare SD card (Once again no card inserted into the reader as its a big one aswell) [Same issue as before wasn't until the SD2SNES when ejecting a card was made easy with a spring]

Default SD2SNES = Grey and Red Sandisc 64GB Micro SD HC A1 card with reader included (Device can eject card with spring easily)

Clone SD2SNES = Kingston 16GB Micro SD HC with reader (Pretty much the same as the default official SD2SNES with the exception it cannot run MSU1 but does on all other chips)
« Last Edit: July 15, 2020, 09:17 PM by Richardragon87 »
[quote Random dating spambotJ

Quote
Post changed:

Great, the photo didn't load! Does anyone know how to fix this?
In any case, my other photos can be viewed here, I will be glad to meet you, I love flirt))

P.S Richardragon87! Don't write me again, dude! You're in ignore list!

Offline Relikk

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Re: Super Game Boy 2 (Beta)
« Reply #44 on: July 16, 2020, 11:22 AM »
Updated: https://github.com/redacted173/sd2snes/releases/tag/sgb04

- Added another envelope register write side effect.
- Fixed APU length (enable) counter bug.
- Added wave RAM protection while channel enabled.
- Updated audio CIC rates and precision. Removed hack to filter one case of noise which is now handled by CIC.
- Changed MSU CIC to reduce accumulator precision. Simplified CIC accumulator logic.
- Fixed duplicate interrupts by removing double trigger on LYC==0 in favor of STAT write spurious int during V-Blank (and other conditions).
- Added single cycle H-Blank status update on LY==0.
- Fixed LY early transition to 0 bug for when it is read during scanline 153.
- Added support for LSDj (128KB SaveRAM). Change from ikari01.